MightySheep wrote:After watching that recent 8v8 fight between AD and KOA I was reminded of the way Albion used to do GvG fights where you had a 5v5 arena and both guilds sends their best 5 fighters to do battle and the winning guild then controls the territory that was being fought over.
My proposal is to make realm challenges a challenge against an entire map supergrid and all the cairns/seamarks within. Whether or not cairns are still necessary is another matter but basically after the initial challenge the defender gets to choose the time of the fight and then each kingdom has to fight it out with their best fighters in a 10v10, 8v8 or 5v5, idk whats the best amount.
This would be a solution to so many things. Firstly it would satisfy the lack of motivation PvPers have to play when meteor is their only lategame event. Secondly it would correct the ridiculous present system of kingdom territory being about which nerd has bigger cloth farm and cairn building alt army and not even remotely reflecting which kingdom is strongest. Thirdly it everyone crying over "unfair" fights would be happy with a way to guarantee fair fights.
I think this would be very interesting content for ppl to both watch and play and give big villages a lot of motivation to tryhard.
Omg this is perfection and realms are so retarded right now.
Here are my main arguments, examples from real life:https://en.wikipedia.org/wiki/Lists_of_successful_armyless_kingdomshttps://en.wikipedia.org/wiki/Lists_of_spaghetti_tentacle_ass_shaped_kingdomsI mean look at this shitSnuggleSnail wrote:More and more I'm having random hermits/small villages that live far deep in west cont, or the southern archipelagos asking to be covered by my realm. After doing some quik mafs, and a bunch of guesswork it has become apparent that the authority cost of expanding to them would take multiple years to pay for itself. As a result, I've basically ended up refusing to give a lot of people buffs.
While cairns being expensive to produce en mass is good for game balance at the top end, it seems bad for lesser groups if them being covered will never be a net positive for a realm. I personally don't really care either way about this, but realms actively not wanting to cover certain people seems like an unintended set of incentives the hermits won't be able to recognize/articulate, and therefore feel responsible for bringing it to your attention.
As usual the only solution I can rly come up with that doesn't create 30 more problems is either removing realms entirely, or the perks attached to them.
This is what we get, snugglesnail complaining he can't cover the entire world with 0 fighters and only flax farming/cairn building bots
Cause clearly history has shown us how kingdoms in the middle ages covered long random lines of territory from England all the way to Asia and Australia
Kingdom mechanics shall remain considered stupid as long as you can *CONQUER* the entire world with 0 soldiers lmao. I would suggest deleting cairns and simply splitting the map simply into regions from the very beginning, on which kingdoms could fight, but I don't know how hard that would be on loftar's end.
And yes, I despise pvp, but if someone beats the shit out of me in a game like this, I would consider myself conquered by their kingdom. That's how it worked in real life too.