Apocoreo wrote:What this does indicate is that it is not intuitive for new players to have to have foxes, a weak animal in real life, too tough for a beginner. Yeah its a minor setback, but the frustration can result in people who would otherwise git gid quit, losing this game money and potential dev progress.
Theres no clear guide to what creatures you can fight at what level, and I don't think there should be. New players should know to avoid ants, which fight in groups but can be outrun. Bats are shit in many ways, but they make caves scary for new players and according to Jorb that is their purpose so fine.
There is no creature you can fight, that fights back, that you can beat at 1au/mc and no armor. There ia no introduction to the combat system. So hear me out.
Foxes are the perfect candidate for this, they are small irl, leading new players to believe them weak. They are red and larger than animals that just run, very visible. They do not aggro, another sign of weakness. so nerf foxes and their hats, add a new animal at their current strength. Or do the opposite, in which case I nominate the ignoble raccoon for the role, with a new cosmetic hat called a "Coon Cap"
Finally, top it off by adding a final objective to Ways of the Wild: Defeat a Raccoon/Fox.
Boom. More players, more money.
You pretty much described my though-process when I saw foxes/bats. Since they can't hurt humans seriously in real life I thought I'd have and easy time just stomping one to death and it was quite frustrating. Luckily, I can get 10x better loot by just fishing.
I have a fox hat without ever winning a fight against a fox lol