Kearn wrote:it should just be impossible for anyone else other than the target to engage a nidbane and the nominal (uncapped) stats of nidbanes should live-update with the target's stats. done ez nidbanes work again
friendlinzh wrote:the strong dominate the weak is a terrible idea in a videogame.not every one want to be a fighter
friendlinzh wrote:the strong dominate the weak is a terrible idea in a videogame.not every one want to be a fighter
Headchef wrote:Kearn wrote:it should just be impossible for anyone else other than the target to engage a nidbane and the nominal (uncapped) stats of nidbanes should live-update with the target's stats. done ez nidbanes work again
if you think this then you don't know how they currently work
MagicManICT wrote:Headchef wrote:Kearn wrote:it should just be impossible for anyone else other than the target to engage a nidbane and the nominal (uncapped) stats of nidbanes should live-update with the target's stats. done ez nidbanes work again
if you think this then you don't know how they currently work
Maybe enlighten the person that you clearly have a much greater knowledge of "how they currently work." I'm not going to say everyone that has posted in this thread has an in depth knowledge of the game mechanics and meta surrounding it, but you can hardly draw this conclusion from the post that they don't know what they're talking about. They want an ideal. That ideal is a pipe dream, I think, but maybe it's something to work towards. (It'll never work because there will always be some uberpro out there that thinks they need to abuse every mechanic in every way they can find, and game devs have better things to do than fix every edge case.)
MagicManICT wrote:Headchef wrote:Kearn wrote:it should just be impossible for anyone else other than the target to engage a nidbane and the nominal (uncapped) stats of nidbanes should live-update with the target's stats. done ez nidbanes work again
if you think this then you don't know how they currently work
you can hardly draw this conclusion from the post that they don't know what they're talking about
Headchef wrote:well this is where you are wrong because even without questioning their change would be implemented it would change nothing about the uselessness of nidbanes.
MagicManICT wrote:Headchef wrote:well this is where you are wrong because even without questioning their change would be implemented it would change nothing about the uselessness of nidbanes.
I'm not saying it would change anything, either. Just don't be a complete dick about wanting to keep your information to yourself. If you know something and don't want to share, then don't share... or at least don't be an ass about it. Maybe share your insight with the devs privately if you're worried about your grand strategies getting out... but then that might show the flaws in the system more directly causing a real and practical fix to the problem rather than all this theorizing.
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