svino wrote:jordancoles wrote:svino wrote:i feel like developed skulls should require like 5% or 10% of the top LP character (although minimum 100k) on the server, instead of some static amount.
Ripe for abuse early world unfortunately
You could funnel stats into characters and kill them off on day 1-2 and be set on skulls for the world (assuming they boost the bonuses from the throne)
Rush 100k lp on several characters just to get developed skulls? Is there any difference from that and now though?
The difference being that after a certain point no more developed skulls would be entering the game and it would turn into a myth like meteorite