Super Simple Rare Stuff Solution

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Super Simple Rare Stuff Solution

Postby vatas » Mon Jun 22, 2020 10:52 pm

We have over-harvested rare item X. Currently solution is to have global pool of X which throttles the botters but screws over everyone else.

What if instead, when you harvest/forage/collect X it instead marks the area around it with field "X" that prevents new X from spawning there for a time.

This way, botter's cave will eventually will it with X fields while I can casually forage glimmermoss every now and then from my own cave.

Of course problem is that botter would simply mine out massive area for glimmermoss to spawn. Something about that should be come up with. Maybe fields are larger in open space? Well even if no effective fix for this, at least it would make botting require more setup and more importantly, also let more casual players have stuff currently locked behind global pool.
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Re: Super Simple Rare Stuff Solution

Postby Enjoyment_2 » Tue Jun 23, 2020 7:29 am

1. the idea itself won't change anything.
the problem with such "super simple solutions" is the ppl who tries to implement some global fix to wide variety of things judging on their narrow tiny problem with the specific item.
2. botting is overestimated (here).
most of the "rare things botted" is not some pepper-bot farmer afk script on tons of naked 1-day alts. The "problem" here is that big factions have big numbers of players and since half of them rage/boredom-quit in a week from the world start (but still have the better stats than 90% of casuals will ever have) the active big-faction players have access to 5-10 good spotters they may use here and there to catch the luck, while casual playing on 1 sprucecap char just can farm 5-10 spots at the same time. And you can't find any "super simple solution" to that, w/o punishing ppl who's somewhere in the middle (i.e. playing hard and lot, but in hermit-style)
3. the only "simple fix" here is just to disable any global limits.
if you want casual to have a chance to farm the rare things - ask for removing global pool itself. yes, big boys will have even more advantage then, but it.will.allways.be. that's why they called big factions - don't try to equal ppl who spend 10-15 h/day, build good infrastructure, make proper specialist-chars and work hard with those who plays 1h/week.
4. stay self and keep calm.
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Re: Super Simple Rare Stuff Solution

Postby vatas » Tue Jun 23, 2020 8:19 am

The title gives a tall order and I forgot to add the "I may be wrong and overlooked something critical" -disclaimer. Midnight is not the best time to write big game-changing idea, but I was worried that it could be a heureka-moment that I would simply forget if not for writing it down.

It's not perfect solution, as I mentioned a bit in OP, but I think it would be much better than current global pool. Effectively, my system would create very small local pools that were more about giving a cooldown for specific item to be gathered again from same spot.
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Re: Super Simple Rare Stuff Solution

Postby shubla » Tue Jun 23, 2020 2:29 pm

I'd rather have inflation of glimmers, pearls etc. from botters than the current system where you get 0 glimmers except if you want to make and set up your own foraging bots.

most ridiculous thing is bluebells. You can grow q300 bluebells in garden pots easily, but bluebell as a forageable is still something that you never find :roll:
There should be 2 versions of forageables, domesticated and wild. Wild ones would be so much better that you couldn't just replace them with domesticated ones. Except of course if you didn't bother to forage, domesticated ones would then be better than nothing. You couldn't study wild and domesticated one at the same time etc.
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Re: Super Simple Rare Stuff Solution

Postby Nightdawg » Tue Jun 23, 2020 3:27 pm

shubla wrote:I'd rather have inflation of glimmers, pearls etc. from botters than the current system where you get 0 glimmers except if you want to make and set up your own foraging bots.
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Re: Super Simple Rare Stuff Solution

Postby vatas » Thu Jun 25, 2020 11:23 am

Okay I read Enjoyment's post little better and it sounds like to me "okay casuals can have limited supply but we want unlimited to our bots, middle-tier players would suffer somehow."

One of the flaws of my proposal actually was (and I pointed it out) that if you really want to bot, then, unless some restrictions is placed on what is valid location for glimmermoss to spawn, you can just dig massive tunnel network that you can bot. There is your unlimited supply.

Middle players could reasonably get access to natural cave system that only they ever visit, thus giving them decent enough supply of glimmermoss under the system I've proposed.
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Re: Super Simple Rare Stuff Solution

Postby Nightdawg » Thu Jun 25, 2020 1:52 pm

vatas wrote:One of the flaws of my proposal actually was (and I pointed it out) that if you really want to bot, then, unless some restrictions is placed on what is valid location for glimmermoss to spawn, you can just dig massive tunnel network that you can bot. There is your unlimited supply.


I like when boreworms sometimes spawning in, when inside mines. I've had 5 spawns within 20 minutes once, I wasn't even looking for glimmermoss, just farming slimes and cavelouse, but I guess it does work somehow nice against glimmermoss bots?
Honestly my biggest problem is the mussel bots and how pearldiver is literally useless because of the global pool being drained 24/7 by bots. There's nothing to stop naked bots from collecting all the pearls.
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