the double smoking uninteded bug was pretty overpowered but it made me think with some balance sausages could be relevant and equal to cheese and hunting would be persistent through out the world. maybe make it so every new smoking the time it takes to smoke gets longer with some balance to how much extra fep and hunger reduction you get from it?
this could actually make it so hunting becomes viable through out the world.
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wonder-ass
- Posts: 2359
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smoked sausages
see homo sexuality trending,. do not do that.
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: smoked sausages
+1
all they have to do is iron out the -hunger thing
you could even potentially make it so you can only use a wood from each "category" once with full effectiveness, and you get reduced returns after this
example-
first smoke is from "hunger reduction" wood category, so if smoked a second time with this wood the hunger will decrease half as much, so maybe it is best to use a wood from "adds a new fep" or "increases an existing fep" category to maximize efficiency
all they have to do is iron out the -hunger thing
you could even potentially make it so you can only use a wood from each "category" once with full effectiveness, and you get reduced returns after this
example-
first smoke is from "hunger reduction" wood category, so if smoked a second time with this wood the hunger will decrease half as much, so maybe it is best to use a wood from "adds a new fep" or "increases an existing fep" category to maximize efficiency
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: smoked sausages
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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shubla
- Posts: 13041
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Re: smoked sausages
Cool idea, but, some people will bot 10 000 smokers and gain huge advantage to those who cannot bot with 10 000 smokers.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: smoked sausages
Because the Dis egg farm generated sooo many golden eggs that world, right? If anyone can be bothered to bot enough to make and fill 10000 smokers, they've already won. They could literally ignore the smokers and still have so much food that they win.shubla wrote:Cool idea, but, some people will bot 10 000 smokers and gain huge advantage to those who cannot bot with 10 000 smokers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: smoked sausages
can it be a new rule to not derail threads with the "somebody will bot it" argument?
It's so overdone and it's never going to be a reason to deter development and content, it's been argued and deconstructed 100 times already, I think at this point anybody who says it is just blatantly trolling
It's so overdone and it's never going to be a reason to deter development and content, it's been argued and deconstructed 100 times already, I think at this point anybody who says it is just blatantly trolling
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: smoked sausages
why would u bot 10k smokers ? you can bot so many easier foods xd. just wanted to give my opinion on the new bug that was found.
see homo sexuality trending,. do not do that.
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: smoked sausages
^ Yes, this!Zentetsuken wrote:+1
all they have to do is iron out the -hunger thing
you could even potentially make it so you can only use a wood from each "category" once with full effectiveness, and you get reduced returns after this
example-
first smoke is from "hunger reduction" wood category, so if smoked a second time with this wood the hunger will decrease half as much, so maybe it is best to use a wood from "adds a new fep" or "increases an existing fep" category to maximize efficiency
As an alternative you could also chnage this mechanic into something similar to cheese. That way you have to follow a path to get special sausages, but truth be told the former offeres more variety (and add to the nightmares for every cook trying to get a good recipe

