A new food system idea: Diet

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A new food system idea: Diet

Postby irongete » Sat Jul 04, 2020 5:51 pm

Right now making food and raising attributes is a very slave process that doesnt allow you to do other interesting things on the game, but is so important that if you go exploring with Knarr for 2 hours you kinda think that you are loosing time because otherwise you can be in your home making food and getting more and more atributes.
Imagine if you need to craft curiosities and right click "Study" to instantly gain the Learning Points then craft again and again until you can't study more because you have a headache (similar to food satiation). This is how the food system works right now.

The concept of this idea is changing the Food Event system to a Diet, making it simmilar to how study works.
People that put more effort on better foods will have better hunger level and will be able to still raise attributes over other people.

- Food Satiations are finally removed from the game.
- Food Event Points bar is changed to Stomach bar.
- Like now, you eat and fill your Stomach with different attributes.
- The concept of Food Event is changed to Digestion.

- You do 1 digestion every 4 real time hours * hunger level (see hunger level section).
- With each digestion, there is a random and you gain the attribute.
- Your Stomach is relieved by 10% equally of all of the atributes you have on it, leaving new empty space to fill it with new food attribute points.
- If your stomach is not full and the random ends to empty space you won't gain any attribute and your stomach won't be relieved by that 10%.

Hunger level
- The lower your level the faster your digestions are.
- Ravenous: 50% digestion speed (1 digestion every 2 hours).
- Famished: 75% digestion speed (1 digestion every 3 hours).
- Hungry: 90% digestion speed (1 digestion every 3,6 hours).
- Content: 100% digestion speed (1 digestion every 4 hours).
- Full: 110% digestion speed (1 digestion every 4,4 hours).
- Stuffed: 125% digestion speed (1 digestion every 5 hours).
- Overstuffed: 150% digestion speed (1 digestion every 6 hours).

General thoughts
- Overall all food should give more hunger% than now so characters doesnt stay always on 300% unless they put extra effort.
- Better foods (more difficult to create, made with better spices, smoked, pepper, truffles, ¿highest quality?, ...) should give less hunger%.
- Salt will keep his mechanic, reducing hunger level by a %.
Last edited by irongete on Sat Jul 04, 2020 8:07 pm, edited 1 time in total.
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Re: A new food system idea: Diet

Postby svino » Sat Jul 04, 2020 6:03 pm

I like it, it seems like a natural way to gain stats
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Re: A new food system idea: Diet

Postby noindyfikator » Sat Jul 04, 2020 6:49 pm

Sounds good for me, current system is just massive grind, if u want to be relevant u need to spends a lot of time in the kitchen
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Re: A new food system idea: Diet

Postby Thaydi » Sat Jul 04, 2020 7:13 pm

This looks like an interesting system.
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Re: A new food system idea: Diet

Postby pimotimo » Sat Jul 04, 2020 7:51 pm

I like it
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Re: A new food system idea: Diet

Postby menillos » Tue Jul 07, 2020 3:36 pm

Looks pretty cool, nice idea
Last edited by menillos on Tue Jul 07, 2020 3:56 pm, edited 1 time in total.
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Re: A new food system idea: Diet

Postby blank » Tue Jul 07, 2020 3:49 pm

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Re: A new food system idea: Diet

Postby Eden268 » Tue Jul 07, 2020 4:56 pm

+1 sounds like a good system that with a few tweaks would let ppl explore the game furture then just being a cooking bot :) Having more time for maybe mining with the high str all the fighters have rather then just trying to hunt for whale all day and all night so they can spam craft the autumn steaks.
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Re: A new food system idea: Diet

Postby vatas » Tue Jul 07, 2020 5:18 pm

I want to hear dev opinion on this. Should at least consider it a bit.
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