I've recently caught rumors about a new alchemy system being developed, the next BIG thing, but at the cost of ruining the mood I wonder why not spending some time to polish what is already in the game rather than throw in more incomplete content?
First thing that comes to my mind is the winter and how much potential is there to make it better. So I decided to write this guide down as a starting point to make winter great again:
1) Restore the original length of the season. Everybody loves the winter, what people hate is the 3 days of snow showering messing the map without being able to use the sled and of course the lack of content, not the winter itself.
2) Add a cold weather system similar to hunger - Everybody that didn't experience winter in the game is expecting to face some challenges in this season. N.B. Not having much to do doesn't count as challenge.
2b) Add a bar for the temperature that starts draining when you're out a certain range from a fire source. When the bar reaches 0 you start getting a "freezing to death" wound (similar to starving) with hp loss. This wound recovers quickly when you're back nearby a fire source but over certain amount of "freezing to death" ticks there's a chance to get a "cold". Cold is a more punishing wound that requires longer resting time in the bed, with a medicine to speed up the process.
- Fire sources are: campfires, braziers, industry stations like ovens, kilns also should provide warmth
- Staying inside buildings obviously prevent freezing (consider in the future to add a fireplace to activate the cold protection)
- Bonfires have a larger warm radius, to cover bigger areas in villages
3) Make some recipes or add new ones that give "cold weather resistance":
Recipes ideas:
- Chicken soup
- Mama noodles
- Gluehwein (German Hot Wine Punch)
4) Add a "cold weather resistance" value to some wintery clothes. Just like the swimming bonus, it should slow down the draining of the warmth bar. We already have the coats, parkas and so on... It could be nice to give a sense to the type of clothes you're wearing. Don't forget the hats.
5) Add one new rare creature (to begin with) so that people will have a reason to go out hunting for it even if it means facing the risk of freezing to death. The hunting out in the cold can always be stretched by stopping to build a campfire and restore the warmth, as much being a risk to get caught (by animals or players) and not being able to run away due to the risk of freezing.
Creature ideas:
- White bear
- Abominable snowman
- Snow Leopard
6) Add a chance to spawn bears inside the caves in a passive state. When passive, the bears won't aggro until attacked or if the player gets extremely close to them.
7) Add one rare herb (to begin with) worth the effort to go out, like a chiming bluebell of the winter, just like the one you added but with a high tier LP gain.
8) Speed up the energy bar draining so people have to eat more and prepare for the winter by saving the food along with the wood to keep them fed and warm.
9) Add one localized resource (to begin with) that only activates in the winter.