1. World 'resources' should be abolished completely. They should be a single harvest resource that does NOT spawn on claimed lands. They should be something that people can't expand a claim over as well. At present people build alt and have hearth fires near salt etc. They keep timers and harvest these like clockwork, lets make them do a bit of work for them and give others a chance. How they work could depend on what the developers want to achieve with them. I am OKAY if as one goes down another spawns immediately but on a timer before they are harvestable that way those with quests to visit them have a chance to do that. This should apply to even those underground.
2. Crop caps should raise gradually - at a pace that someone can keep up if they willing to do a bit of work for it. Right now people are upset because of the advantage that botting gives. Not only are the people not doing the work once they build these bots they do the job better at raising quality than any normal person with time commitments could. Crop caps should start at day one close to the best harvest-able WWW and gradually rise by x amount every 5 game days. Where in most cases x would be 1. That would mean that if the highest wild wind sown seed you can get is 64, it being approx day 500 in the game, the game cap for most crops right now would be 164. Keep regional bonuses which will be added to this cap, I am not sure what the current fluctuation is for those.