AriZona wrote:Please consider an alternative to crop cap and those crop circles: remove cap and instead just modify crop growth (maturation) rate by the local node capping quality. For example: if crop q is below q of a local node, that crop grows at its nominal rate (like flax - withing 3.5 days); if crop q is above the local node - the growth rate is reduced (acting as a softcap to growth rate) and then flax would mature withing 5 days instead 3.5 d.
Then everyone can grow crops irrelevant of seed/crop quality. And somebody who owns places in good nodes still enjoy benefits.
I'm pretty sure crop growth rate is already dramatically affected by its own set of nodes.
I think if the devs do cave to the pressure from the loud and whiny few and remove the quality cap they should rather run with the idea of having to manipulate nodes with structures. It might be fun if crops not only had nodes for growth speed but also nodes that affected their quality increase/decrease luck ratio. Maybe having farm structures that mimic the idea of irrigation and fertilization could serve to boost the odds of quality increase and growth speed instead.