Fostik wrote:If a member of kingdom knocks another player in the territory of this kingdom, this kingdom should lose authority.
Maybe an additional group can help, something like "citizens". So the suggested game mechanics will count KOs only for that manually filtered group of players.DDDsDD999 wrote:Would be really funny to abuse, +1
Maybe there is a bit of misunderstanding, I don't think the "authority" parameter in the game means real "authority" in the sense of entitlement to employ violence. It seems to be closer to a some kind of "resourcefulness" or "well-being", based on the way it generates.Zentetsuken wrote:bloody politics have been known to literally BOOST the authority of a ruler and its geopolitical presence in the world.
Yes, but it looks unrelated. Surely there can be unmarked fighters acting for any side, but the idea is about citizenship being required for victims of KO, not for dealers, as the base idea was centered on victims, as I understand it. Though maybe unmarked fighters should be denied some realm buffs that are useful for fighting, so there would be an incentive to give them citizenship.SnuggleSnail wrote:have you considered that there's no need for a group who owns a realm to have all their fighters oathed to that realm.
It's not an opinion, it's an idea. And an idea can't be disqualified without counterarguments.SnuggleSnail wrote:I think if somebody can find a way to completely circumvent your suggested mechanic in less than 5 seconds you're not qualified to have an opinion.
Are these people include any one game designer of H&H?SnuggleSnail wrote:There is a pretty unanimous consensus between everybody who interacts with realms in a significant way that there's no reasonable way to balance them under normal conditions
So you get to know them before you sign a contract. The citizenship isn't supposed to be given to everyone at random (it's a white list, after all), but to chosen people.SnuggleSnail wrote:ok so, consider that the point of the citizen class is that they're randoms the realm otherwise wouldn't give a shit about. So they're people the realm doesn't know or trust.
You've got a point here. There is a need for a way to find the source of the drain, hierarchically (who is a vassal to whom) or territorially (in the region of which cairn it happened) or probably both. Then hierarchy may help to "switch off" a whole group of citizens temporarily for a check without destroying all the connections.SnuggleSnail wrote:PRESUMABLY, if this is the case it would be easy as frick to get one
A limit would be reasonable. I can think of diminishing returns or a plain limit somehow based on the authority the character already gave the realm. At the very least, nobody would take more than they gave, but as most of it would likely be spent already, it may be better to set only a fraction.SnuggleSnail wrote:If them KOing these characters all day every day, or whenever the cooldown ends
At least there would be a way for them. On the other side, the realm would be interested in granting citizenships too, to raise authority income, as long as hermit aren't going to fall every now and then.SnuggleSnail wrote:there would be a pretty big incentive to go fuck up random hermits in each other's realm, which is a great side effect.
It depends on what is the doctor's purpose, to sit proud of his knowledge or to achieve results. If the doctor has other patients to save by actions, it's perfectly fine to spend time so. If not, I'm not sure what's the reason to deny explanations.SnuggleSnail wrote:If you have cancer and a doctor tells you that you've to take some medicine, but your aunt who dropped out of high school tells you to ignore the doctor and you need to buy healing stones... It's a waste of the doctor's time for him to have to fully explain the results of using healing stones, and how you'll die.
I may be wrong about H&H realms because of no experience, so I do value your opinion on that matter, but please take no offence, I don't see you being experienced in designing the H&H to judge who is to have a say about it. There are loftar and jorb for that. Even if they're inexperienced in the matter of realms, it's their game project and their decision how it should look like.SnuggleSnail wrote:Me saying your ideas are garbage, and you're not helping if you've never been involved in a realm at all is not elitist gatekeeping.
Agrik wrote:well, if healing stones wasn't a good idea, maybe healing crystals?
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