Carpenter Credo

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Carpenter Credo

Postby TalosB » Sun Oct 04, 2020 1:55 pm

You saw and chop the logs, and so you understand how to do that perfectly. Also, constructing numerous building and stuff, you start to understand how to optimize that process so, going the sawing line of carpenter, you'll obtain those preferables(matter of disscussion|place your own descpription):
Profits:
+25 to Carpentry
+increased by 15% the quality of obtained board/blocks
+Increased board and block yield from logs. (+20%)
+Futher increase (+10%) in quality of oblained Boards/Blocks
+You have a chance(15%) to build an item, that needs capentry(for those items that consist of carpentry items i.e wooden blocks and/or boards(that have such parameter)) twice higher Quality, then matirials used to build it.

Depends on "Lumberjack" and "Sholar" credoes.

Quests:
-Bring a specific tree product(seed/block/board) to a specific quest giver.
-Study curiosity (oak spire, beaver teeth, barkboat)x2-5.
-Saw/chop a specific kind of tree for boards/blocks(50 minimum).
-Gain a point in Strength, Lore, Carpentry, or Perception x2-5
-Craft an artifact of Strength, Lore, Carpentry, or Perception x2-3.
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Re: Carpenter Credo

Postby SnuggleSnail » Sun Oct 04, 2020 2:23 pm

give me super powerful quality bonuses for doing the same quests in every other credo
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Re: Carpenter Credo

Postby WESKERBOY » Sun Oct 04, 2020 5:20 pm

SnuggleSnail wrote:
give me super powerful quality bonuses for doing the same quests in every other credo


I agree with snail this Time. You aré asking to build twice q? Omg thats a lot Bro, advantage should be enough to be atractive but not explotable at that point XD
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Re: Carpenter Credo

Postby Massa » Sun Oct 04, 2020 11:16 pm

This is really good, but kind of weak.

Besides the chance of doubling the quality of what you build, you should also have a chance to double what you build, for two extremely high quality wardrobes from just a single shit one.
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Re: Carpenter Credo

Postby Nightdawg » Mon Oct 05, 2020 4:04 pm

TalosB wrote:Depends on "Lumberjack" and "Scholar" credoes.


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Re: Carpenter Credo

Postby Aceb » Mon Oct 05, 2020 6:11 pm

Another mandatory and tedious credo. It will please jorb!
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Re: Carpenter Credo

Postby AlfredoGaming33 » Sat Mar 13, 2021 7:51 pm

TalosB wrote:You saw and chop the logs, and so you understand how to do that perfectly. Also, constructing numerous building and stuff, you start to understand how to optimize that process so, going the sawing line of carpenter, you'll obtain those preferables(matter of disscussion|place your own descpription):
Profits:
+25 to Carpentry
+increased by 15% the quality of obtained board/blocks
+Increased board and block yield from logs. (+20%)
+Futher increase (+10%) in quality of oblained Boards/Blocks
+You have a chance(15%) to build an item, that needs capentry(for those items that consist of carpentry items i.e wooden blocks and/or boards(that have such parameter)) twice higher Quality, then matirials used to build it.

Depends on "Lumberjack" and "Sholar" credoes.

Quests:
-Bring a specific tree product(seed/block/board) to a specific quest giver.
-Study curiosity (oak spire, beaver teeth, barkboat)x2-5.
-Saw/chop a specific kind of tree for boards/blocks(50 minimum).
-Gain a point in Strength, Lore, Carpentry, or Perception x2-5
-Craft an artifact of Strength, Lore, Carpentry, or Perception x2-3.


A new credo would be wonderful, doesn't seem to be too op or too lackluster. Although the requirements don't make much sense.
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