this world size is 100% perfectly fine, i strongly enjoyed the way the spawning worked where if you wanted a social mmorpg experience and all the chaos that went with it, you stayed on the main cont. otherwise, you escaped off to another place and gambled that the people on the other cont that settled before you won't evict you to high hell. even in this awfully low and suspect player count i still see plenty of people walking around their stupid nab shacks that i can walk right in and ransack if i wanted to, the world teems with life on the main continent.
Maybe worlds should just end after 6 months?
SnuggleSnail wrote:Killing a mammoth with 10 people would be fun once, then you would need to kill 200 more mammoths.
Should the game rly be unplayable if you don't have 10 friends ready to hard grind dumb shit with you? Imagine if you couldn't cheese whales, and the only people capable of getting stats as a result are mega villages that consistently have 10+ fights online
SnuggleSnail wrote:Should the game rly be unplayable if you don't have 10 friends ready to hard grind dumb shit with you?
MagicManICT wrote:SnuggleSnail wrote:Should the game rly be unplayable if you don't have 10 friends ready to hard grind dumb shit with you?
Sounds like my typical Friday Night WoW Raid.
And yeah, if you can't organize 10 people (or.... you know ), maybe you don't deserve the mammoth?
Massa wrote:You parade yourself as an intellectual, at least, to some degree, so could you actually bother with a good argument?
Massa wrote:yeah let's get 5-10% of the total concurrent player pop on to kill one fat ass cow for one piece of armor
Massa wrote:the largest and most successful mmo in history vs.
MagicManICT wrote:-snip-
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