metal spiraling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

metal spiraling

Postby AriZona » Thu Oct 15, 2020 12:13 am

Right now, the metal industry is practically killed and it is roughly at the analogous state to farming when you harvest crops of the same q as you planted them. Imaging your crops would be the same quality as you found then foraging :) What a game ! :)

We need to bring back some sort of metal spiraling. It could be through alchemy, credos, etc. - I personally don't care as long as there is some mechanics reintroduced. I think the lack of metal spiraling screwed partially trading in this world and quality progression on average, and even social aspect of the game is affected in negative way.
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Re: metal spiraling

Postby MagicManICT » Thu Oct 15, 2020 7:49 am

Turning q10 metal into q1000 in just a couple of cycles is something that should have ended a long time ago... like back when ore quality was introduced (world 4 iirc). It just took until w10-11 for anyone to realize how badly broken the mechanic was.

Agree that there should be some mechanic to help outside of just mindlessly (botting) pounding bars through the finery forge cycle--something that isn't easily botted.
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Re: metal spiraling

Postby mamba » Thu Oct 15, 2020 7:50 pm

Something like a Dowsing Rod that leads you to spot of ore that is better quality of what the rod is made of ?
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Re: metal spiraling

Postby boreial » Thu Oct 15, 2020 11:03 pm

Ore quality base + mining gear quality+ masonry/ some arbitrary number to increase mined ore quality would be good IMHO
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Re: metal spiraling

Postby Massa » Thu Oct 15, 2020 11:43 pm

metal spiralling and a centralized trade hub (player run, of course!) are the sole thing that kept this game floating

now we have 50 dead markets and gimped ass travel systems to solve the issue of quest spam? i guess? instead of caps or anything NOT stupid
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Re: metal spiraling

Postby Fostik » Fri Oct 16, 2020 10:14 am

Massa wrote:metal spiralling and a centralized trade hub (player run, of course!) are the sole thing that kept this game floating

now we have 50 dead markets and gimped ass travel systems to solve the issue of quest spam? i guess? instead of caps or anything NOT stupid


+1
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Re: metal spiraling

Postby WowGain » Fri Oct 16, 2020 10:39 am

Massa wrote:metal spiralling and a centralized trade hub (player run, of course!) are the sole thing that kept this game floating

now we have 50 dead markets and gimped ass travel systems to solve the issue of quest spam? i guess? instead of caps or anything NOT stupid

+1^2
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Re: metal spiraling

Postby SnuggleSnail » Fri Oct 16, 2020 10:43 am

never the people who were actually engaged in metal spiraling asking for metal spiraling to come back
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Re: metal spiraling

Postby DDDsDD999 » Fri Oct 16, 2020 10:57 pm

Metal spiraling creates the unhealthy loop where the sweaters just use their high q anvil to buy higher q metal, just getting higher q anvils than any non-sweaty group could hope to achieve. Then the non-sweaters have to buy all of their tools because they have no chance of getting anywhere close to the sweater's anvil quality, which just feeds into the sweater's anvil q.

It prevents the game from allowing the player to craft their own useful things. Now if you want to have any relatively useful armor/weapons you have to buy them from the metal monopoly, because everyone else has been feeding into the metal monopoly, resulting in you feeding the monopoly, since you will never get an anvil/hammer remotely close to what they have.

It's sorta like how meteors are one of the gate-keepers to have useful industry, and tons of people were complaining about how they don't get access to that already. Why do people want to bring back the biggest gate-keeping mechanic in the game?

There's tons of ways they could introduce market sinks like instead having the spiraling feed into the end products themselves, so high q anvils don't just shit out infinite high q tools, but instead make the tools take a bit of effort to get to high q. It'd be cool if a sword that was spiralled super hard in the first month of the world was still relevant months later, just by how much effort was focused into that single end product.
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Re: metal spiraling

Postby AriZona » Sat Oct 17, 2020 3:09 am

DDDsDD999 wrote:Metal spiraling creates the unhealthy loop ....


I feel you instinctively focused in the old metal spiraling mechanics. It does not need to be silly botted loop and non of us who +1 the idea asks to bring that old spiraling system. I think, and many concurred, that the lack of the mechanics to increase q of metal is partially (significantly in my opinion) created negative fall out in the game play. Even old hated spiraling system was a source of social and trading benefits. But if an increase could be achieved by the most players by using some non botted means (just random luck via smelting, magic, alchemy, credos; or everything together) it would be just perfect.
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