by DDDsDD999 » Fri Oct 16, 2020 10:57 pm
Metal spiraling creates the unhealthy loop where the sweaters just use their high q anvil to buy higher q metal, just getting higher q anvils than any non-sweaty group could hope to achieve. Then the non-sweaters have to buy all of their tools because they have no chance of getting anywhere close to the sweater's anvil quality, which just feeds into the sweater's anvil q.
It prevents the game from allowing the player to craft their own useful things. Now if you want to have any relatively useful armor/weapons you have to buy them from the metal monopoly, because everyone else has been feeding into the metal monopoly, resulting in you feeding the monopoly, since you will never get an anvil/hammer remotely close to what they have.
It's sorta like how meteors are one of the gate-keepers to have useful industry, and tons of people were complaining about how they don't get access to that already. Why do people want to bring back the biggest gate-keeping mechanic in the game?
There's tons of ways they could introduce market sinks like instead having the spiraling feed into the end products themselves, so high q anvils don't just shit out infinite high q tools, but instead make the tools take a bit of effort to get to high q. It'd be cool if a sword that was spiralled super hard in the first month of the world was still relevant months later, just by how much effort was focused into that single end product.