I got no illusions about convincing anyone, and even if it was implemented it could prove to be a mistake, but all I know is the current paradigm is not attractive to me despite the fact that I've not yet had my fill of haven.
My biggest issue with haven has always been the fact that nothing lasts, and is in my opinion why the game, despite being so amazingly good can't retain most players.
It's been requested before, but what about giving it another thought? Maybe some sort of implementation that allows the characters to be retained in some shape or form through world wipes.
I get that losing your character in pvp is a thing, but maybe that shouldn't be the reason why this can't be considered.
Let me give you a bad example. If Runescape had a wipe once a year, how many players would keep playing, and how many would come back to it? This is a bad example because there is no permadeath in runescape, and no permanent structures but haven also has a similarly crazy stat grind.
My closing argument is this. In this giant world, does it matter if there are unkillable titan players roaming around at the start of a new world? Even if they pick off the stray noob, they would have a hard time with their killing spree, not to mention the scents they leave might attract titans of the opposing factions, and this would limit players with godly stats from being rash.