Nightdawg wrote:I get a feeling people that want permanence really want to just larp and don't think about all the major changes that affect stats every world. W10 titans had 40k stats, W12 titans have 10 times less. They had q2000 items in w10, now they have q500(?) items cause of spiralling being removed.
A game that scales indefinitely is not fair towards new players that literally can never catch up if others have years of grind behind.
One thing that already is unfair in this game is the snowballing. Stronger villages always snowball faster than a more casual village. This effect would only be one million times stronger if people keep they 100k stats throughout the world. They would literally be able to 2 shot a level 9 troll on day 1?
It takes me roughly 2 hours to travel with a knarr from one corner of the world to the other, world's not that big IMO.
The only annoying thing I can think of are the credos. They're really cancerous to get, but then again it would still be unfair for me to start with 20 credos and a new player to start with 0.
I wouldn't even want to try playing this game if I knew people had 5 years of grind ahead of me + the snowballing from it + the years of experience to actually know every single mechanic of this game. How would I even learn pvp? I'd get PUNCHED (the weakest attack in this game) twice and I'd just die.
Afaik, runescape has a cap for stats, and you can catch up to them?
Doesn't PoE have leagues or whatever that reset and even more players start playing?
I'd understand why you wouldn't want to lose a world of warcraft character, cause you have stuff like achievements that you'd like to keep. All you have in hafen are your stats. Also whenever a new expansion comes to wow, you're still capped to whatever the level of that expansion is, and people can catch up to you in level and gear.
Apocoreo wrote:This world is kind of Haven and Snail.
No it's not. Both factions had people with higher stats than him, 2 months ago, he's just the only one still playing and bullying hermits
overtyped wrote:There's also the thought at the back of your mind that this world/character isn't going to last, so why bother. I hate having those thoughts but I can't help it, but that's just me. Perhaps thats the reason haven is low pop, perhaps it's not, who really knows without trying.
I used to think like this only about building *beautiful* things like a larpy village, levelling the ground, etc., but never about my character. I like the idea of starting equal when the world wipes, so I have a chance against others.