Mastery System - WARNING: EXTREME FUN

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mastery System - WARNING: EXTREME FUN

Postby MagicManICT » Thu Dec 03, 2020 6:53 pm

Zentetsuken wrote: I think everybody concedes to the fact that adding a spark of life back in to this game will require more than a couple hours of dev time per week.

Unfortunately, that may be all the time they have. Until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to such schedules. Such is a fact of life. I'd love to live in a utopian society where we can all pursue our dreams*, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having family or career.

I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.

I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, holds themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.



*not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Mastery System - WARNING: EXTREME FUN

Postby caz » Wed Jun 19, 2024 10:47 pm

i think this is a very cool idea that could passively reward the grind
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Re: Mastery System - WARNING: EXTREME FUN

Postby DonVelD » Wed Jun 19, 2024 10:47 pm

MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS
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Re: Mastery System - WARNING: EXTREME FUN

Postby Faravidus » Wed Jun 19, 2024 10:49 pm

Hey guys ¦]
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Re: Mastery System - WARNING: EXTREME FUN

Postby terechgracz » Tue Jun 25, 2024 7:18 am

somebode please call cops NOW
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Re: Mastery System - WARNING: EXTREME FUN

Postby noindyfikator » Tue Jun 25, 2024 7:25 am

Anything that requires you to kill X amount of something is opposite definition of fun and just another grind mechanic which we don't need
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Re: Mastery System - WARNING: EXTREME FUN

Postby terechgracz » Tue Jun 25, 2024 9:41 am

idk im making x things in my job every day and its fun cause i get money, literaly defition of fun
i like mine diamonds in game cause sell and get stuf
plus build like something and then build you know
or like go kill cuz it fun litraly try kill something and dopamine rises ALOT
and then bonus - get levels you are powerful (FUN FUN FUN)
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Re: Mastery System - WARNING: EXTREME FUN

Postby noindyfikator » Tue Jun 25, 2024 11:01 am

However a badge/achievement that goes from world to world would be fun
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Re: Mastery System - WARNING: EXTREME FUN

Postby Dawidio123 » Tue Jun 25, 2024 11:26 am

noindyfikator wrote:Anything that requires you to kill X amount of something is opposite definition of fun and just another grind mechanic which we don't need

Then again, you already have to kill X amount of things in the first place, so adding some extra rewards for it is not more grind, it's the same amount of grind you'd already do but this time you get rewarded for it. Preferably nothing like new kinds of meat, but some curio from butchering or maybe just extra 2-3 pieces of meat per animal would be pog.
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Re: Mastery System - WARNING: EXTREME FUN

Postby noindyfikator » Tue Jun 25, 2024 12:58 pm

Dawidio123 wrote:
noindyfikator wrote:Anything that requires you to kill X amount of something is opposite definition of fun and just another grind mechanic which we don't need

Then again, you already have to kill X amount of things in the first place, so adding some extra rewards for it is not more grind, it's the same amount of grind you'd already do but this time you get rewarded for it. Preferably nothing like new kinds of meat, but some curio from butchering or maybe just extra 2-3 pieces of meat per animal would be pog.


well, if the grind is there then I guess it would be nice addition
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