Attributes/Abilities Cap Progression

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Attributes/Abilities Cap Progression

Postby PogJoe45 » Tue Nov 17, 2020 11:34 pm

Hi, I'd like to propose two things, the first being the introduction of a cap to attributes and abilities. This cap would steadily increase as the world progresses. Competitive players would have to grind daily in order to be at the top without having their progress coming to a complete halt, while giving more casual players time to catch up.
The second would be limiting the amount of LP/FEP one can get in a span of time. In order not to punish players that aren't able to play every single day or won't be able to login for a long time, the LP/FEP that wasn't gained would accumulate over time to give said players a chance to catch up.
PogJoe45
Under curfew
 
Posts: 18
Joined: Tue Nov 17, 2020 11:06 pm

Re: Attributes/Abilities Cap Progression

Postby MagicManICT » Wed Nov 18, 2020 12:07 am

We've been down this road. I dont' recall if it was w8 or w9. There was a lot of very passionate opinions on it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

Re: Attributes/Abilities Cap Progression

Postby CSPAN » Wed Nov 18, 2020 7:35 pm

Like 20 people that play this game every single day even when the world is a littered corpse, decide on these sort of things, and they are against it.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 18 guests