Nightdawg wrote:shubla wrote:This is in no way troll argument
Often when I play the game I pre-open flowermenus a bit before I actually click them open, so I don't see why this couldn't also happen with KO'd hearthlings.
You pre-open flower menus before you click to open them, or do you mean you open flower menus and look at the buttons for some time before clicking one?
You can't seriously tell me you're going to knock some guy out and then bandy or request to spar with him the second he wakes up, assuming the guy won't actually hearth back thanks to some client crash or whatever, which is not that likely to happen.
By this logic, why do we not have the option to shear sheep when they haven't grown their wool yet? I could click the sheep and wait for it to grow. Or crops, I should be able to see the "Harvest" button in stage 1. Or trees, I should be able to see the "Pick Seeds" button in winter.
If you're telling me you're standing around, waiting for a hearthling to wake up from being KO'd, something's not right with what you and that guy are doing. What are you even doing?
Imagine that there is a tree between you and a forageable, you click to move your character, then open flower menu, then wait until your character has moved enough and then click the menu option.
Shearing sheeps is a fair point.
Bandying I can imagine, giving your friend something instantly when he wakes up from being KO'd. Sparring after KO could be useful for some weird combat tactics sometimes.
I have to admit that these are quite marginal use cases indeed, but they do exist.
A better fix would perhaps be to make flower menu information transmit before you even open the menu. I mean, the client would get information from every object about flower menu options when the object is seen.
This way there would be less delay when using flower menus in general, but also the case where somebody wakes up from being KO'd, you would have the options visible on the same instant as information about waking up, so there would be no need to show bandy etc. when KOd.
One could argue that this would still not be equivalent, because you could spam the flower menu options when he is KO'd so the server would possibly receive the bandy message before you receive the message about KO ending but that is even more marginal case.