Easy fix to siege?

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Easy fix to siege?

Postby shubla » Tue Dec 01, 2020 10:26 pm

1. Lower soak of battering ram and catapult
2. Lower hitpoints of battering ram and catapult
3. Increase archery tower range and damage to an extent, where it is basically enough to build 1 or 2 archery towers to avoid being raided

Why?
- Current siege system only benefits strong players, they can siege anyone they want with quite low effort, and weaker players have no method of defence
- Disadvantage towards the attacking 1% is better than disadvantage towards the 99% who just want to play the game.
- Non-consenting pvp and ruining of bases is not cool
- Not optimal, but fast change to implement, and would result in better game

The Result
You would basically be invulnerable, if you see enough effort to check for siege engines and then build archery towers if there are some.
This would still require active defense from the one being sieged, which is nice.
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Re: Easy fix to siege?

Postby ydex » Wed Dec 02, 2020 3:33 pm

I would say pretty much the opposite of this is needed.
For a perma death game, there is almost nothing to die to anymore.

Make it super easy to raid eachother.
The most fun part of the game is the initial base building anyways.

Cheers.
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Re: Easy fix to siege?

Postby shubla » Wed Dec 02, 2020 8:55 pm

ydex wrote:I would say pretty much the opposite of this is needed.
For a perma death game, there is almost nothing to die to anymore.

Make it super easy to raid eachother.
The most fun part of the game is the initial base building anyways.

Cheers.

I don't think that everyone thinks like that.
If you want to build new base, you can build new one even without getting raided?
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Easy fix to siege?

Postby lwdragon » Thu Dec 03, 2020 10:04 am

Agreed, there is no good balance, just to compare how easy it is to raid and how long it takes to build and archive something.
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