true, thats what i was going to say. i start late this world, but dont start from 0, i raided some abandoned places and i found some good shit to start. because of this I'm pretty sure that im going to suck at the start of the next new worldClemence wrote:In old world there is a lots of abandoned farm so crop quality is not an issue, or you will always find a neigbour to give you some seeds.
Fostik wrote:Sounds weird to me, to call any credo bonus that makes game more conventient, and bursts your progression game breaking
Fostik wrote:The only thing that really should be fixed - is credo influence on PvP
SnuggleSnail wrote:If my metal is like 40% higher quality than yours, my food gives more FEPs, I make more food is made per same effort, and I can trade for bulk character progression goods more easily because of credos that has a way bigger effect than 10% swim speed or whatever.
SnuggleSnail wrote:If my metal is like 40% higher quality than yours, my food gives more FEPs, I make more food is made per same effort, and I can trade for bulk character progression goods more easily because of credos that has a way bigger effect than 10% swim speed or whatever.
Fostik wrote:SnuggleSnail wrote:If my metal is like 40% higher quality than yours, my food gives more FEPs, I make more food is made per same effort, and I can trade for bulk character progression goods more easily because of credos that has a way bigger effect than 10% swim speed or whatever.
And at the same time I always hear that skill and ping has bigger role than stats and gear.
If this thing will only affect fights when all other more important things are equaled, should it be so overrated?
wonder-ass wrote:skill = high stats and gear no skill = shit stats and shit gear. skill is everything not just knowing how to pvp. to get good at pvp you first have to understand how to play the game.
SnuggleSnail wrote:I bet the world would feel less stale if somebody could randomly decide 6-12 months into the world they wanna get max quality stuff and become a trader, or push their anvil higher than than anybody else's just 'cause they like mining & metal industry. Combat balance doesn't even need to be in the equation for it to make sense that there be catchup mechanics for quality. And hey, maybe if people don't feel so much like they're at a big disadvantage they'll want to engage in PVP more.
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