Apocoreo wrote:Caves are getting kinda annoying with all the monsters. How about on mudflats?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:Apocoreo wrote:Caves are getting kinda annoying with all the monsters. How about on mudflats?
I think, personally, that distinctly different enemy sets at different cave depths would be sick. Rats and bats on L1, Lice and Slimes starting maybe on L2, Scorpions starting on L4, etc. More of a meaningful sense of progression/change as you descend would be nice.
Audiosmurf wrote:Apocoreo wrote:Caves are getting kinda annoying with all the monsters. How about on mudflats?
I think, personally, that distinctly different enemy sets at different cave depths would be sick. Rats and bats on L1, Lice and Slimes starting maybe on L2, Scorpions starting on L4, etc. More of a meaningful sense of progression/change as you descend would be nice.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:My other idea is to make rats cool by making them get One Bigger for every level you go down, and stronger as you descend, but not super strong. On L1 they're rat-sized, on L2 maybe beaver sized, by L4 they're boar sized, so on.
Users browsing this forum: Claude [Bot], Trendiction [Bot] and 9 guests