Zentetsuken wrote:I think at some point the amount being asked can become so exorbitant that it feels dishonest and downright disgusting.
I know not all countries are "rich" like US, Canada, France, Germany, Japan, etc etc. A base sub is $7/ month USD. For the silver and gold you get, on average, about two and four hats per month, respectively. (Actually a little less because some weeks don't see an update.) There are those folks who do just want to "throw money at the devs" because they have it and they want to support the game. Otherwise, for the value, there are the hats added in, and with what they're put on the store at, you're getting a decent deal by having those levels of subscription.
The only reason I call it "grubbing for money" is that jorb has expressed that it's not his favorite thing to do, but it does generate some income.
Zentetsuken wrote:The store page should not have tiers. It should have a "buy a yearly sub to receive the sub perks" at current bronze price or lower, with the same time intervals, followed by a big fat "donate" button.
Why? There is no dishonesty on the store page other than in your mind. No matter what legal system you look at, pricing and rewards are up front. There is no moral quandary on providing an extra, purely cosmetic service for a fee.... if anything, the few 'subscriber' and 'account verification' rewards are intellectually dishonest because they give in game advantages over others (those that don't pay). I believe this is referred to "pay to win" in other games?
I know some people don't care for the hats. I'm one of them... but then, I pretty much disdain such microtransactions in any game for anything other than "achievement" purposes--see Path of Exile and the league and challenge rewards for an example. I've had my say on why I don't like it and will summarize it if people want, but otherwise don't feel a need to repeat myself.
As far as games that give you 'less' value, World of Warcraft is one of the first ones that come to mind. You get an equivalent game with Everquest and Everyquest 2 or EVE Online, and there are many other f2p MMORPGs out there. Elder Scrolls is a 'buy once' model and the subs add a similar 'bonus tier' to Haven hats. What's the server and connection costs for a single player these days? A couple dollars per month? You pay $40 or $60 for each expansion for WoW already, so you can't really argue that sub costs pay for the expansions. They're pretty much "server maintenance and tech support" fees. Then you get into the real "f2p" model games--some end up charging you $40 US (or more) for something even slightly close to what ESOs model gives or what would otherwise be a monthly sub on one of the subscription MMOs.
But I think you know all of this and are just stuck in your own argument.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.