We've been developing, and here's what's new.
New Implementations
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Seriously rebalanced all credos to become much more useful:
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Forager
• Wicker Picker gets extra row & column (Storage Size 5x6 instead of 4x5). Tracks its last user, effects if personage has Forager credo.
• A chance to double herbs picked.
• All eatable Forageables give double FEP (only for personages with Forager credo).
• All forageable curio give double LP (only for personages with Forager credo).
• Modifier for baseline quality of herbs picked (formula = square root of q herb * Survival and it’s Softcapped by square root of Perception * Exploration).
Fisherman
• Reduced risk for loss of fishing equipment.
• Ability to use Fishing Net (personage without Fisherman credo can’t do that).
• Rowboats move faster (+10%).
• Significant quality modifier for Roast Flilet of Fish, Spitroast Fish, Dried Filet of Fish, depending on Survival (formula = square root of q fish * Survival and it’s Softcapped by square root of Perception * Cooking).
• Small chance to catch Golden Fish (extremely nice curio that can’t be copied by Scholar).
Hunter
• Ability to use bird & animal traps.
• Hunter’s spear is twice effective against animals.
• Hunter’s bow is twice effective against animals.
• Significant quality modifier for Roast Meat (wild animals), Spitroast Meat (wild animals), depending on Survival (formula = square root of q meat * Survival and it’s Softcapped by square root of Perception * Cooking).
• Small (5%) chance to get double quality hide while butchering wild animal corpse.
Farmer
• Faster crop growth (+10%).
• Increased crop yield (+20%).
• Less chance to lower quality while replanting crops.
• Ability to use livestock Guano for rising soil quality to get better quality crops.
• Local quality field no more caps crop’s quality growth.
Lumberjack
• Increased cutting speed of trees and logs.
• Increased board and block yield from logs (+30%).
• Extra XP when seeing Dryad (+300).
• +20% damage with axes (Metal Axe & Woodman’s Axe, but not B12).
• Ability to communicate with Dryads (getting special quests with excellent reward).
Mystic
• +20% experience gain.
• Ability to perform Mystic Rituals (special kind of Hearth Magic available for personages with Mystic credo only).
• Ability to craft Magic Amulets.
• Hearth Magic cost reduced by 10%.
• Ability to craft Magic Scrolls (disposable, used to perform Hearth Magic for no XP cost).
Quarryman
• Increased stone chipping and stone digging speed.
• Increased baseline quality of rocks hewn (+10%).
• Ability to craft Hewn Stones used for building Fortress Walls (better than Brick Walls).
• Ability to build stone sculptures (just like runestones).
• Small (5%) chance to get double quality stone while chipping or digging stones.
Tailor
• Chance to fail gildings reduced by 5%.
• Double the chance to reslot gildings when recycling artifacts.
• Ability to craft Merchant’s Robe (personage without Tailor credo can’t do that).
• Gilding Song magic costs less XP (-20%).
• The first gilding of a new artifact is always successful.
Nomad
• Saddlebags get extra row & column (Storage Size 5x5 instead of 4x4). Tracks its last user, effects if personage has Nomad credo.
• One extra column of inventory space.
• One extra row of inventory space.
• Riding horse move faster (+10%).
• Extra damage (+15%) for all weapons when riding horse.
Miner
• Increased mining strength and speed.
• Repairing Stone Columns doesn’t need metal (needs stone instead of metal).
• Mine Song magic costs less XP (-20%).
• Well built by personage with Miner credo gets +20 additional quality of water.
• Increased baseline quality of ore mined (+10%).
Strider
• Ability to craft Feathered Arrows that are twice effective than non-feathered ones and don’t lower quality of animals killed.
• Quiver gets extra row and extra column (Storage Size 6x7 instead of 5x6). Tracks its last user, effects if personage has Strider credo.
• Quality bonus on wild animals killed (+10%).
• Switching ranged to melee weapon doesn’t take time.
• +15% damage with ranged weapons.
Cave Hermit
• Significantly increased risk of mining out trolls.
• Wounds heal +2.5% quicker per cave level you descend.
• +1.5% study speed per cave level you descend.
• Deal 5% extra damage per cave level you descend.
• Trolls no longer attack you.
Gardener
• Faster plant growth (+10%).
• Can plant Blood Sterns & Cavebulbs.
• Halved soil and water required for gardening pots.
• Can plant Chiming Bluebells.
• Doubled yield from gardening pots.
Blacksmith
• Small quality bonus to all fuel added to Smelters and Finery Forges (+10%).
• Higher chance to increase quality when pounding Wrought Iron.
• Small quality bonus when smithing (+5%).
• Small chance to double output when smithing.
• Hammer and anvil quality provide a positive influence on metal quality when pounding Wrought Iron. That means that metal spiraling become available for personages with Blacksmith credo.
Potter
• Small quality bonus when digging ball clay (+10%).
• Large quality bonus when digging acre clay (+25%).
• Large quality bonus when harvesting gray clay (+25%).
• Chance to harvest more cave and pit clays.
• Ability to make "Potter's Clay".
Gem Hunter
• Higher chance of mining out gems.
• Higher chance of mining out larger gems.
• Can mine out pear cut gems.
• Small quality bonus when mining gems (+10%).
• Small chance of doubling a gem mined out.
Pearl Diver
• +100% Swimming when being naked.
• Halved asphyxiation damage when drowning.
• Significant quality bonus when picking mussels and oysters (+50%, +80% in combination with the Forage bonus).
• Increased speed when swimming.
• Significantly increased chances of finding pearls (works on picking, not boiling or cracking).
Cook
• Increased speed when cooking.
• Polish the Silver magic costs less XP (-50%).
• Significant quality bonus to water added to Cauldron (+50%).
• Chance to double the output when cooking.
• Significant quality bonus when cooking (+25%).
Scholar
• Small chance to avoid consuming studied curiosities.
• 'Contemplation & Meditation' cost reduced by half.
• Extra row and column on your Study Desk.
• +15% study speed.
• Ability to create Scholarly Accounts.
Herder
• Quality bonus when milking (+20%).
• Quality bonus when shearing wool (+20%).
• Your branded animals eat 25% less.
• Your branded animals have shorter gestation period.
• Less chance to lower quality while livestock breeding.
Wondering Sage
• Gain less Travel Weariness (-20%).
• Reduced stamina drain from walking & running.
• Frequent experience gain when seeing Natural Wonders (trigger random +250 exp without lore event).
• Chance for additional (to other rewards) increases to local qualities when completing quests.
• +25% experience gain.
Key Fixes
1. Questgivers don’t give additional non-credo quests when doing credo quest “Bring X to questgiver” (not to mix credo questlines with ordinal quests).
2. Questgivers now become immortal. It means that if tree is chopped or boulder chipped the questgiver’s spirit simply relocates to another tree or boulder at the same continent, current quests will not be failed.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $7, is "Puritan’s hat".
Vladeus and all Gold subscribers have been awarded the "Puritan’s hat" free of charge.
In the Pipe
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The Great Clock strikes, tolling a new beginning for all the Hearthlands. The present World 12 will thus, on the 1th of February 2021, be consigned to the bit-bucket of history, and the Hearth made anew.