1. Powerful nations can obtain tokens by selling high q in-game items, or rare ones like meteorite
2. Tokens can be returned to the Hearth Fire and from there persist to the next worlds
3. Tokens can be withdrawn early world, then used to purchase the highest q equipment for sale from day 1
4. This doesn't create power, but allows them to maintain market q levels safety, and attempt to improve from there
5. This also allows them to control market prices from their inception, but over and under pricing goods using tokens - the most valuable currency
6. Nations who succeed in gaining more tokens than they spend during a world, have more for the next
7. Those who have more can spend more for a chance to control the market, especially those that run the markets
Having more people makes you stronger, especially if those people can write bots or exploit bugs. But people come and go, code changes, things break and get fixed. Tokens maintain existing power, and do so across worlds.
Sure, you can always buy tokens from the Store, but the more tokens are hoarded, the more you have to pay, as an individual or group, to match the #1. You see, this problem gets worse with time. Tokens change hands but the hoard is always going to someone.
Yet tokens are how this game is supported. I do not advocate for their total removal, just the removal of the ability to return them to the Hearth Fire. Subs provide an advantage but a match-able one.
Old nations will continue to be powerful at first, still having a hoard of tokens. Any tokens sold, however, will be consumed or resold, rather than banked for the next world. "Use it or lose it". If the devs successfully implement a single persistent world, the problem will remain so long as those with economic pwoer remain active.
Over the course of worlds, we will see tokens equalize between those willing to buy enough for their subs and purchases for the current world, with those who still have their hoard saved up. Advantage can be bought for a single world, or purchased and saved inside the HF in advance, but not carried over between worlds.
I understand this is a big deal for those who already own many tokens. Notice should be given for this change, perhaps for an entire world. This would give people a chance to return tokens to their HF, or use their power to make more one last time, to save for the coming drought.
I believe this lowers the value of the token for those who have many, but increases it for those who don't. If I bought a sub and a dozen tokens now, they'd be piss in the wind, or a short-lived advantage for early next world, so I don't buy them. As a real game-changer, they would be a more enticing purchase for the majority of players, therefore a boon to this game's financial future.
Haven & Hearth About page wrote:Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
At least, those are our lofty ambitions.
If that is indeed the mission of Haven, I believe it is corrupted. The token-rich maintaining power ensures every world is an anarcho-capitalist hellhole. Who's on top may change but how they got there does not evolve. This playstyle of total economic domination should remain as one of many possible destinies for the hearthlands, but not its sole fate. Thank you for coming to my Ted Talk.
EDI: I've actually come to prefer this solution posed on page 2:
Agrik wrote:If my guess is right, what about a smaller change, to make unspent tokens return to the original buyer* at the end of the world? It won't change much for those who buy tokens for actual use, until they do it at the last moment of the world and doesn't manage to use the token before the server goes down.
I think this would have less impact on the game than the destruction of unspent tokens.
* For tokens that already exist at the moment of implementation, I think, it would be better to substitute "original buyer" with "person who owned it at the moment of implementation", so not to undermine previous deals.