Transition is easy.
All tokens that are currently outside of HF can be put back in.
But all tokens retrieved from HF since the change is made cannot be put back into HF.
No one buys tokens just to hold em.
MagicManICT wrote:3) Make a new series of hats and other cosmetics that are "rented" for 30 or 90 days. This last idea probably won't fly right now as I imagine jorb has a pretty busy life schedule..
shubla wrote:1-2 weeks for 1 token or so.
MagicManICT wrote:Just a word of caution: remember the principle of supply and demand before messing with emergent economies. We've become pretty dependent upon the token being a basis of economy.
shubla wrote:1-2 weeks
Agrik wrote:If my guess is right, what about a smaller change, to make unspent tokens return to the original buyer* at the end of the world? It won't change much for those who buy tokens for actual use, until they do it at the last moment of the world and doesn't manage to use the token before the server goes down.
I think this would have less impact on the game than the destruction of unspent tokens.
* For tokens that already exist at the moment of implementation, I think, it would be better to substitute "original buyer" with "person who owned it at the moment of implementation", so not to undermine previous deals.
The game should have in-game resources for that. "Basis of economy" being created with real money basically shouts about RMT and a broken separation between real and in-game economies.MagicManICT wrote:Just a word of caution: remember the principle of supply and demand before messing with emergent economies. We've become pretty dependent upon the token being a basis of economy.
Agrik wrote:The game should have in-game resources for that.
"Basis of economy" being created with real money basically shouts about RMT and a broken separation between real and in-game economies.
MagicManICT wrote:There's a lot of discussion on RMT, but very little actual discussion of the issue, problems, ethics, and realities of life and games.
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