Just some things that I'd find helpful after spending quite a bit of time using alchemy. I hope this doesn't count as a grab bag thread, as I think it's about a specific topic.
1. Labelling potions.
I believe that quick hovering over a potion gives relatively little to no info. For quick ease of access, one could LABEL their potions specific names, similar to wrapping and naming a gift box, that will TELL them after a quick hover what the
potion does!
2. Potion Satchel.
I'd like to see some kind of side storage similar to the creel that is designed to carry potions around. Whenever my friends and I go on an adventure together I like to bring potions along in case someone gets hurt!
3. Larger doses.
One of the annoying things about treating a wound with a potion is repeatedly having to watch the timer and consume the potion every time.
For example: I have 40 Punch Sore, and I have an elixir that heals 20 per dose. It'd be nice to consume both doses at once. In attempts to balance, you could extend the timer for the potion, as to not allow for the consumption of another potion. I think this would make combat potions more viable as well. I've seen most fights between players vary greatly in time, and the fact that you can't consume another potion halfway through a battle due to combat limitations make the potions silly to bring in the first place, let alone the 2-factor combat balances from W12 start. I believe that potion consumption needs to be looked at just a tad bit more! Maybe at a limit to how many can be consumed at one time, just to prevent HUGE stacking of potions. (AKA +60 Unarmed and 40 doses of the same potion). Also, the Longer and Shorter Duration properties would still play a part here, as the increase of time would be additive based on the dose's time.
Overall I like Alchemy, which from reading the H&H discord might be somewhat of a hot take. I enjoy learning how to cure things and make useful potions! I can temporarily boost someone's skills or attributes by 60+! I heal concussions and nasty lacerations at an incredible speed compared to the default. Combining alchemy with traditional medicine makes this even better! Throw in a good bed and you'll be ready to go in a few hours. Alchemy has opened the door to Quicksilver items for those who can't compete for Ancient Roots in their area. Toad Butter isn't as annoying anymore as you can cure Nasty Warts fairly easily. I can even cure Nerve Damage (Though this one takes like 50 god damn years to fix and some potions can convert to Nerve Damage which is just dandy, love turning my unfaced into paralysis and wheelchair for life). Yes there has been updates after Alchemy's release that have shifted things and made me have to relearn certain aspects of the system, but in it's current state I do enjoy the profession. Let me know what you think about the three suggestions above!