Instead of diverting resources and cpu power to allow different angles, you could have made it forced perspective, and in doing so, you could make the world look truly picturesque, like a painting.
The shitty 3d angle system was pointless, always have been, I never used it unless I couldn't see where I was going due to mountain cliffs, and I think it takes away more than it adds if you consider what you could gain by having it forced perspective.
You aren't a team of 500 people, you are two, look at forced perspective 3d games like Albion online, they had 50 people working on it, but they still went fixed perspective, why is that?
Did that prevent the game from being wildly successful? No, It's because they can make player build stuff look like this.

When all you have to do is focus on making a single point of view look amazing, you can accomplish the same quality as a team of 500 people working on full 3d... just with your team of 2, and It would also make havens combat less of a clusterfuck, it's even slightly awkward just moving around, and in fact the previous haven didn't have that issue, the only awkwardness with moving was the fact that there was no gliding past objects, so u kept running into things and getting stuck there, but without the downside of stuttering and the bad graphics it played smoother and more straightforward with the forced perspective it had, it just looked awful.
Fiddle with the camera perspectives as much as you want, you aren't a team of 500, and the camera is never not going to be awkward, because it doesn't fit, new haven doesn't have old havens charm despite it looking much better, and now I finally figured out why.