I think the game should really change the grind. I'd honestly introduce serious caps which would be increased every month with an event. Most people will tell you that H&H is best at the beginning because it's the only period that means real interaction and exploration. This is why I think events should take place. Events introducing core elements to the game or something new or events that happen only once and when you miss them you will never get that item again.
Or several events you have to complete to get the rewad. Event wise, only characters with specific credos finished would be eligible. So many ways of limiting botting and make the game more fun.
They add shit to the game like stupid doves and houses for doves
It instead they could think of a system
Like connect character to a claim and
Only established character being able to attend a ritual at the bloody tree
Of there isn't enough sacrifice the deers or bears won't exist
Or bosses won't spawn
Or something won't grow
and I say connected/assigned to claim to further disrupt botting
Also I told my friend
Imagine a game where I stead of a claim you have a shrine
And with that shrine you can either improve it and enhance the realm you're under
And in return get some buffs
Or you can counteract it and gets a different kind of buff
Or third way - herniating, refusing to be under a realm
And getting buffs improving your defence and survival
But this would require a completely new game
You could even create areas of control that would limit the number of characters allowed
Imagine you can choose to build a city. This would mean I stead of a private shrine you build a big altar somewhere
That casts a larger radius and increases the people allowed inside
But it has its limit
Another way to limit Alta
Alts
The events could be battles with buffed versions of existing creatures, maybe with bigger or recolored models to distinguish them from normal animals. The event rewards could be useful tools or recolors of existing items just for bragging rights. It would be fun and should be easy to implement for our busy devs.