Boats & Trails

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Boats & Trails

Postby shubla » Wed Feb 03, 2021 6:08 pm

Trails ettc. shouldn't work for knarrs or boats. Its stupid.
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Re: Boats & Trails

Postby Lunarius_Haberdash » Thu Feb 04, 2021 1:35 am

shubla wrote:Trails ettc. shouldn't work for knarrs or boats. Its stupid.


Fixed it for you.

Though honestly, I agree with your actual point.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Boats & Trails

Postby shubla » Thu Feb 04, 2021 1:46 am

If something, maybe the knarr could be (very very slowly) dragged on ground, so you could still go over very small bits of land.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Boats & Trails

Postby Enjoyment_2 » Fri Feb 05, 2021 8:57 am

shubla wrote:Trails ettc. shouldn't work for knarrs or boats. Its stupid.


shubla wrote:If something, maybe the knarr could be (very very slowly) dragged on ground, so you could still go over very small bits of land.

well, just think of knarr teleportation as an ability to slowly (so it makes your character tired from wondering) cross small bits of land just w/o actual animation.

also, try to avoid suggesting any removal before you sure the solutions for further proms are already implemented, i.e. ability to cross tiny bits of land - first, remove knarr fast-travel - second, never in opposite way.
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