Cave-ins disrupt the ground directly above

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Cave-ins disrupt the ground directly above

Postby AlfredoGaming33 » Sat Feb 06, 2021 10:36 pm

When a cave-in happens let's say for example in l1, the ground on the surface would sink requiring soil to be levelled once more, objects, buildings and hearthlings directly above a place where a cave-in as occured would take damage, collapse or be KO'ed
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Re: Cave-ins disrupt the ground directly above

Postby ZoniaX » Sat Feb 06, 2021 11:41 pm

My first thought on this is someone puts a minehole next to my village and spam mining bots to destroy our beautiful work.

Ok to be honest if that happens to villages like "Jorbs" it would be more like an embellishment. ;)
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Re: Cave-ins disrupt the ground directly above

Postby linkfanpc » Sun Feb 07, 2021 2:39 am

ZoniaX wrote:
Ok to be honest if that happens to villages like "Jorbs" it would be more like an embellishment. ;)


Image
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jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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