Free Angle Camera

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Free Angle Camera

Postby GibkiKaktus » Tue Feb 09, 2021 12:41 am

I dont not understand, why u can rotate camera in 360 angle when its close to char, but when is not camera's lock in only 4 angles, please make it free to rotate how u want.
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Re: Free Angle Camera

Postby Lalaxx » Tue Feb 09, 2021 12:56 am

same question everytime. they really should add a checkmark for that one in settings.

press ":" to open console and write ":cam ortho -f"
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Re: Free Angle Camera

Postby GibkiKaktus » Tue Feb 09, 2021 1:03 am

Thank u so much! :D
Well...then i propose to do this option as default :P
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Re: Free Angle Camera

Postby loftar » Tue Feb 09, 2021 1:10 am

The reason behind the camera locking was described here not too long ago:
loftar wrote:Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion. We actually (somewhat to our surprise) had this problem back when we first introduced the orthocam back in Salem, and many people thought we had accidentally added inverse perspective.
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Re: Free Angle Camera

Postby Sever » Tue Feb 09, 2021 4:26 am

loftar wrote:The reason behind the camera locking was described here not too long ago:
loftar wrote:Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion. We actually (somewhat to our surprise) had this problem back when we first introduced the orthocam back in Salem, and many people thought we had accidentally added inverse perspective.


Psychology. The brain is expecting perspective and your weird-cam doesn't have any. I get that it's supposed to do that but it looks wrong and can make you appear inept, as you obviously learned.
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Re: Free Angle Camera

Postby Agrik » Tue Feb 09, 2021 12:42 pm

Sever wrote:The brain is expecting perspective and your weird-cam doesn't have any.
I agree. When the view is closer to isometric, the lack of perspective is not so noticeable. Unlike when you look along X or Y and see parallel lines which are... parallel. :? It may be fine for a more or less "arcade" game that relies on abstraction and imagination, but becomes too weird in the case of a "realistic 3D" world. Becomes a kind of discrepancy in degrees of realism.

Maybe it's not that hard to try to add perspective?
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Re: Free Angle Camera

Postby Sever » Wed Feb 10, 2021 3:41 pm

Agrik wrote:
Sever wrote:The brain is expecting perspective and your weird-cam doesn't have any.
I agree. When the view is closer to isometric, the lack of perspective is not so noticeable. Unlike when you look along X or Y and see parallel lines which are... parallel. :? It may be fine for a more or less "arcade" game that relies on abstraction and imagination, but becomes too weird in the case of a "realistic 3D" world. Becomes a kind of discrepancy in degrees of realism.

Maybe it's not that hard to try to add perspective?

Freecam, which is in the vanilla client, has perspective. Adding it to the ortho cam would screw up its field of view, so stuff nearer the camera would be obscured. Maybe that's a problem, maybe it isn't.
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Re: Free Angle Camera

Postby Apocoreo » Wed Feb 10, 2021 5:13 pm

loftar wrote:Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion.


I planted trees in my yard and now I can't see the door to my house in ortho.
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