loftar wrote:Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion. We actually (somewhat to our surprise) had this problem back when we first introduced the orthocam back in Salem, and many people thought we had accidentally added inverse perspective.
loftar wrote:The reason behind the camera locking was described here not too long ago:loftar wrote:Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion. We actually (somewhat to our surprise) had this problem back when we first introduced the orthocam back in Salem, and many people thought we had accidentally added inverse perspective.
I agree. When the view is closer to isometric, the lack of perspective is not so noticeable. Unlike when you look along X or Y and see parallel lines which are... parallel.Sever wrote:The brain is expecting perspective and your weird-cam doesn't have any.
Agrik wrote:I agree. When the view is closer to isometric, the lack of perspective is not so noticeable. Unlike when you look along X or Y and see parallel lines which are... parallel.Sever wrote:The brain is expecting perspective and your weird-cam doesn't have any.It may be fine for a more or less "arcade" game that relies on abstraction and imagination, but becomes too weird in the case of a "realistic 3D" world. Becomes a kind of discrepancy in degrees of realism.
Maybe it's not that hard to try to add perspective?
loftar wrote:Well, the basic reason is that structures that are oriented in the cardinal directions (for example, walls, certain terrain features, towns built with many orthographic and/or orthogonal features, &c.) tend to look kinda strange and weird when the cardinal X and Y axes are not isometric (in the strict sense of the term), due to some strange visual illusion.
Users browsing this forum: Claude [Bot] and 248 guests