iamahh wrote:hm i dont like this path of making game content impossible for most players,
I remember enjoying haven exactly because you could get anything with some work
there's already the Meteor wall blocking a whole lot of items and qualities, boneclay is too useful to have another of those walls
meteor is only 50 ore 300-700Q (caped by pickaxe) with 5% smelt chance = you could make kingdom and found huge metal node 300-500Q on 7-8lvl with 20-30% chance (caped by stone axe)
meteor blocks only 1of6 gilds for fighters, 9lvl for cave hermits, useless ring.
to fight on meteor atm you need only 1-2 friends with 999 UA\MC 999attr +numen buff (1 month from scratch)
its hardcore MMO as i know , and if most players cant group 3, and make kingdom and go for meteor = very sad
it will be look kinda wierd if solo player could have same as alliance of villages. and if casual player 1-2hrs per week will have the same as Pro group 10+ hrs per day.
ontopic: i am arguing about rare resource should be RARE. for ex. : alchemy was fixed immediately after it becomes better than healRoots
very sad when game provides chances to farm high tier resources in huge amounts (anglers bones & leather & curios, cave clay, etc)