Thought I already posted about this, but could not find it, ergo ...
(using default tile-centered placement)
mvgulik wrote:Thought I already posted about this, but could not find it, ergo ...
(using default tile-centered placement)
Lalaxx wrote:it doesn't matter much tho.
Phaen wrote:I'm surprised it even has a hitbox since you can't collide with it. Does it affect anything else?
Does it affect cupboard placement? I would be surprised if it did
MagicManICT wrote:Phaen wrote:I'm surprised it even has a hitbox since you can't collide with it. Does it affect anything else?
Does it affect cupboard placement? I would be surprised if it did
3D objects, in general, have bounding boxes of some sort. They can be used in all sorts of ways--object culling (rendering), collision detection, placement in the world, and 'picking' algorithms to name a few. There's all kinds of programming tricks that can be used with bounding boxes.
Moderator note: off topic replies trimmed. Bugs are bugs whether they are trivial things that don't have much priority or major exploits that should be fixed yesterday.
BoxingRock wrote:Perhaps you thought you were in the Bugs subforum? In which case I would understand.