What about regenerating world every 6 month and cap quality system?
Currently the game allows users to evolve endlessly and it somewhat makes emotional burden for starting from scratch every new world begins or starting over after death.
And current quality system leads users to endless development competition.
So I suggest a seasonal world with a shorter game length and with low cap and fewer contents (to make some users enjoy original world), alongside original long periodic world.
In that world, users grow fast, and should be able to enjoy combat more. Like current valhalla+a little development requirement.
The amount of time to maximize user stat/equipment would be less then 1 month.
And it would be possible to give a hat for seasonal winner etc..
sry for bad eng and it ts a mere suggestion