Gypsy Life and few other ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Gypsy Life and few other ideas

Postby Mateuszowy » Sat Mar 06, 2021 4:28 am

Hi!
I'd like to show you my ideas of ​​what could be changed in the game to make Gypsy Life more interesting.
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Such changes could lead to the fact that I would try the game - in a constant journey as a bard - trader, travelling between villages, markets, exchanging news, offering rare and poorly available goods, and bringing inspiration in difficult times.

Update Circle the Wagon has made long-distance travel by wagon possible. However, a few things are missing here that will make this way of playing more fun.
It would be great if the wagon was considered a vehicle, but also a home to enter and live in.

Here is my visualization of what it might look like:
Image
Depending on whether Jorb and Loftar would decide to introduce a new vehicle or change the current wagon.
In the new vehicle, most of the slots in the wagon could be removed, although it would be nice to have a few left as some gobs are just big and would take up a lot of space inside.

If they decided to change the current wagon, they could just add / separate some slots that would not be visible as part of the room.
Here, for example:
Image

Also, to make journey with an extra livestock possible, it would be nice if you could leash it to the wagon and to keep them hidden while wagon is encamped.



Taking the opportunity that I made this post, I would like to add a few more ideas from me and my friends:

  • It would also be great if the drying frame was foldable, it would allow the fur to be dried during breaks during the journey.
  • Leather purse should be able to hold gems, tobacco, opium, weed, maybe tree seeds, also rings and amulets?
  • Torch post should be movable / foldable.
  • Eggs should be stockpilable (cardboard trays).
  • Entrails and Intestines shouldn't be stockpiled together.
  • Ore shouldn't be stockpiled with stones.
  • Ingot stockpiles should have a colour of main metal in it,
  • also stockpiles of metal should contain more ingots.
  • We need a different gob for a full large chest.
  • Ropes from belt shouldn't be taking to build / craft.
  • Books! We need them! We need that to storage parchments!
  • Large chest should have a different looking gob when is full - the same as a wooden chest.
  • Mine elevator should have maybe two slots for a wheelbarrow / chest.
  • Wooden fence looks horrible. It would be great if another wooden fence was added or to change an old one.
  • Livestock should be allowed to enter Knarr.
  • And the last one to close that list and make a clamp, it would be great if the wagon could move between levels by mine holes.
Thank you for your attention! Let's discuss it!
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Re: Gypsy Life and few other ideas

Postby abt79 » Sat Mar 06, 2021 5:11 am

+1, some great stuff here for nomadic gameplay

A few thoughts:
  • drying frames and torchposts are imo fine as is since they’re so cheap to produce, but a portable drying frame that’s more expensive to produce yet larger and more space efficient would be awesome too
  • furthermore, a brazier also performs the function of a portable fireplace/torch on its own
  • I don’t see why they haven’t added books yet, it’s just the kind of fun larpy shit the game thrives on. Maybe because the way parchment stores text is so awful and clunky?
  • the mine elevator thing is a good idea but doesn’t seem quite relevant to a mobile lifestyle
  • hard agree on how ugly wooden fences are
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Re: Gypsy Life and few other ideas

Postby Mateuszowy » Sat Mar 06, 2021 5:27 am

Ah! Something about books what made me laugh!
Image
Full shelf, have a book on it xD
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Re: Gypsy Life and few other ideas

Postby nevolia » Sat Mar 06, 2021 7:51 pm

Wow these are some great ideas. I'd love to see them come to life :)
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Re: Gypsy Life and few other ideas

Postby ctopolon4 » Mon Mar 08, 2021 6:20 am

Mateuszowy wrote:Ropes from belt shouldn't be taking to build / craft.

just set it to hot key panel (ALT+4 ALT+number to switch panels) [dont works when you put stockpile and marked rope not in belt]

wagon could be "drying rack" it self, you could respec the cloth part on it like flags on ships and ability to put skins instead it.

placing\repositioning furniture from outside the room is good idea for OCO(obj control obj) for devs

entrances in the transport = way to move animals on ships
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