Out of the box market for new world

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Out of the box market for new world

Postby aimadness » Tue Mar 09, 2021 3:08 pm

So, I played this game and Salem for some time. And I think we really miss Boston/Providence thing here.

Each world the game is thriving if there is a strong market and struggling when there is none. I understand concept that we need to create everything by ourselves, but sometimes a push is required. If you create visitor gated palisade, charter stone and some boxes from the start - this will add a lot of interactions and involvement. And later in the game it will still be a reliable way to connect people.

Make it a monument to some great markets there were :)

I understand that there might be some corner cases with it that I am not getting, but also It seems that it might not be that hard to implement.

How far you want to go from that point depends on your vision, but it opens a lot of possibilities: start everyone around this initial market, introduce some amount of NPC trading, throw in some events.

P.S. I am sure that someone already suggesting the thing. But I wasnt able to find it within 10 minutes flipping through this forum. And I am considering this very big thing which is worth revisiting from time to time.
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Re: Out of the box market for new world

Postby VDZ » Tue Mar 09, 2021 4:55 pm

Everything being made by the players with no pre-existing structures is a feature of Haven. What I think is the real problem is that it's a massive hassle to set up a tiny shop; you need to go all the way with a complete claimed palisade (and ideally a house inside the palisade) just for a single barter stand; anything less will just get you robbed blind. And by that point it also looks fairly intimidating which makes it less likely people will take a look - the people who do dare are generally at a level where they don't want the trash you're selling.
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Re: Out of the box market for new world

Postby Apocoreo » Tue Mar 09, 2021 9:21 pm

VDZ wrote:Everything being made by the players with no pre-existing structures is a feature of Haven. What I think is the real problem is that it's a massive hassle to set up a tiny shop; you need to go all the way with a complete claimed palisade (and ideally a house inside the palisade) just for a single barter stand; anything less will just get you robbed blind. And by that point it also looks fairly intimidating which makes it less likely people will take a look - the people who do dare are generally at a level where they don't want the trash you're selling.



This. Add storage space to a barter stand, make them only destructible by siege, give them a 24 dry time and disable building them on claims without perms to prevent abuse (same treatment as a pali).

How about a "Barter Stone", a charter stone that can be built on a pclaim. Much, much more expensive, I'm talking 8 rock crystals, gold bars and shit. Will be abused for warfare, but fuck it, if you can afford one of these you should be able to afford an idol, CS, and an alt to maintain the idol. This is to make running a market easier, and it sucks having to maintain the experience points on an alt that isn't in your village.
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Re: Out of the box market for new world

Postby abt79 » Tue Mar 09, 2021 9:24 pm

VDZ wrote:Everything being made by the players with no pre-existing structures is a feature of Haven. What I think is the real problem is that it's a massive hassle to set up a tiny shop; you need to go all the way with a complete claimed palisade (and ideally a house inside the palisade) just for a single barter stand; anything less will just get you robbed blind. And by that point it also looks fairly intimidating which makes it less likely people will take a look - the people who do dare are generally at a level where they don't want the trash you're selling.

lol you could literally keep the barter stand outside a pali (on-claim to prevent decay), even if they get vandalized there's nothing to rob from them since you can store their "hands" in a far-off safepali

A claimed pali is not a huge barrier of entry at all. Most players build one anyways if they have an ounce of experience in the game.
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Re: Out of the box market for new world

Postby aimadness » Tue Mar 09, 2021 9:40 pm

VDZ wrote:Everything being made by the players with no pre-existing structures is a feature of Haven.


Well, I understand it, but you can blend it into the lore with a pinch of effort. Instead of a palisade it can be a new unique wonder like stonehenge, grass circles or beaver lodge.

This thing can bring all hermits together, create a purpose to play. At least that what Boston was for me in Salem. You can easily trade your hides there. Just compare what you need to do here to meaningfully interact with people without going discord or something.
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Re: Out of the box market for new world

Postby AlfredoGaming33 » Tue Mar 09, 2021 9:49 pm

Sounds very interesting and a very good project to build next world.
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Re: Out of the box market for new world

Postby Apocoreo » Tue Mar 09, 2021 10:01 pm

abt79 wrote:A claimed pali is not a huge barrier of entry at all. Most players build one anyways if they have an ounce of experience in the game.


Idols can be a pain to maintain in the long run. You need an alt active enough to consistently get experiences, but not in your main village.
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Re: Out of the box market for new world

Postby Sevenless » Tue Mar 09, 2021 10:03 pm

I think the issue with markets isn't founding them so much as maintaining them. I don't see how this suggestion solves the problem that a world lacking strong markets has. Namely, a faction needs to be organized and long lasting (in world) enough to keep things running. If there's a faction willing to do that, they can found one quite quickly on their own.

Also not a huge fan of "forced" location stuff in haven. People take advantage of it in not good ways.
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Re: Out of the box market for new world

Postby VDZ » Tue Mar 09, 2021 10:17 pm

abt79 wrote:lol you could literally keep the barter stand outside a pali (on-claim to prevent decay), even if they get vandalized there's nothing to rob from them since you can store their "hands" in a far-off safepali


Doesn't mean people aren't going to bash it for shits and giggles. Especially if it's actually interesting to trade with, meaning you can spite more people by bashing it.

abt79 wrote:A claimed pali is not a huge barrier of entry at all. Most players build one anyways if they have an ounce of experience in the game.


Building a second one is a hassle, a disproportionate amount of effort to just sell a few items for cheap. And it makes the place look like someone's base; people aren't just going to walk into someone's base to check for barter stands, in fact most try to stay out of vision range of bases in case the people there aren't friendly, and thus they'll never see the barter stand(s).
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Re: Out of the box market for new world

Postby aimadness » Wed Mar 10, 2021 12:10 pm

Sevenless wrote: I don't see how this suggestion solves the problem that a world lacking strong markets has.


It creates a constant hub with easy (depends on implementation) access. All factions will be able to benefit. If there will be no strong dominant factions, you can still trade with minor factions. Right now you need to set sails to unknown, often very distant place to establish a trade route with someone - this is what I propose to fix, make it easier.

I understand the point for "forced location" but you are not introducing anything new here. Every big marked is such location you just need a lot more to use it. And sometimes there is no such location and this is just sad in my oppinion.
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