Seagull Dungeons

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Seagull Dungeons

Postby shubla » Sun Mar 14, 2021 3:04 pm

Yeah one of my best ideas in a long time...

As you may well know, sometimes seagulls form these large colonies with dozens of nests in a small area.
And if you make the mistake of going into that area, especially in a time when they are incubating their eggs, you've made a big mistake!

So basically I'm suggesting to add a new dungeon, seagull dungon.
It would only spawn on ocean beaches, and only during spring (as this is the season when they lay their eggs etc.)

In the dungeon, there would be seagulls as enemies, and in each room there would be nest(s). You would kill the seagulls and then raid the nests.
As a loot you would find eggs and feathers which would act as food/curios. Also, possibly some seagull poop which could be used for increasing crop qualities, kind of like the crop circles do.

And now the most important part: a new wound called "Bombarded", which you could get when the seagulls decide to "bombard" you. Could be related to the dungeon or just being around normal seagulls. Not sure. But it must be added, along with some nice illustration. Could give some cha minus or such, would be mostly for flavor.
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Re: Seagull Dungeons

Postby Scilly_guy » Mon Mar 15, 2021 1:16 am

I live somewhere with lots of seaguls and there are areas we aren't supposed to go during nesting season for this year. There are standard Herring Guls like in the game at the moment, then there could be Lesser Black Backs and Black Backs, they are the biggest ones and most aggressive IRL.


Also, side note, when are puffins going to get added, used to be eaten quite widely as a delicacy and still are in some countries and they have pretty beaks which would make nice curios.
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Re: Seagull Dungeons

Postby MadNomad » Thu Apr 21, 2022 8:12 pm

shubla wrote:And now the most important part: a new wound called "Bombarded", which you could get when the seagulls decide to "bombard" you.


shubla wrote:it must be added, along with some nice illustration.


intriguing, truly the most important part of it ¦]

but seriously speaking, I'd like to see more dungeons, such as also bear dungeon, but as a priority they should FIRST make it possible to beat them solo
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Re: Seagull Dungeons

Postby Halbertz » Thu Apr 21, 2022 8:26 pm

MadNomad wrote:but as a priority they should FIRST make it possible to beat them solo

Everything but bat dungeon is soloble. But rewards (outside first days of the world) are not worth to do it slowly, really.
Bat dungeon is just a mess, I don't understand what state the minds of the developers were in at the moment when they wrote the purple bat minion scatter into the code.
I hope you will find friends mate.
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Re: Seagull Dungeons

Postby MadNomad » Thu Apr 21, 2022 8:30 pm

Halbertz wrote:I hope you will find friends mate.


this is a very pleasant thing to hear, thank you!
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Re: Seagull Dungeons

Postby Massa » Fri Apr 22, 2022 11:08 am

bro these dudes took 3 months to crank out a fucking hat and add a radius to one thing you want them to make dungeons
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Re: Seagull Dungeons

Postby MadNomad » Fri Apr 22, 2022 11:27 am

Massa wrote:bro these dudes took 3 months to crank out a fucking hat and add a radius to one thing you want them to make dungeons


shubla wrote:my ideas are honest and of high quality, many of them have even been implemented in a way or another, such as coalers cough and sapling planting preview, to give few examples.


having that in mind, I think it is likely that like one or two ideas would be implemented after like 10 years of posting!
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