bring back fear

Thoughts on the further development of Haven & Hearth? Feel free to opine!

bring back fear

Postby MightySheep » Sun Mar 14, 2021 8:24 pm

Part of the mystique of legacy haven was being shit scared of everything because you feel like you just randomly be perma killed at any moment

With that in mind I propose adding random shit to the game but tell no one about it, just make treants randomly maul people to death or maybe when u jump down a cliff u randomly break your legs for no reason or maybe magpies instead of stealing loot will claw your eyeball out and leave u with a permanent wound

It's suppsoed to be a survival game thats the selling point which separates it from others, walking around in the wild shouldnt feel so leisurely, things like wolf packs are a cool example but thats 1 of the few scary things
User avatar
MightySheep
 
Posts: 2174
Joined: Fri Jul 22, 2011 1:18 pm

Re: bring back fear

Postby Rebs » Sun Mar 14, 2021 8:39 pm

Totally agree.
Give me more ball shit impossibly hard survival pls.
Making aggro radius random would be a nice touch, being from Tiny radius to will agro across 1 grid map over sorta radius.
also, make animals have a chance to murder you again.


Will say I am playing with some new players right now and they are always getting knocked out..

but there is zero fear of other players right now..
Rebs
 
Posts: 116
Joined: Mon Jul 13, 2015 3:39 pm

Re: bring back fear

Postby MagicManICT » Mon Mar 15, 2021 1:39 am

Rebs wrote:Making aggro radius random would be a nice touch, being from Tiny radius to will agro across 1 grid map over sorta radius.

I can't remember what world it was, 5 or 6, but I had a screenshot of effectively walking up to a bear, close enough you could say I was smacking it on the ass. It got lost with a hard drive crash some years ago, though.

Rebs wrote:also, make animals have a chance to murder you again.

Anything boar sized or stronger should have some chance at this now. I'm not sure it is where it is at in comparison to legacy, though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: bring back fear

Postby Sevenless » Thu Mar 18, 2021 3:06 pm

>It's suppsoed to be a survival game thats the selling point which separates it from others

Name me one game that's properly like haven with or without survival. Haven doesn't have competitors because the niche it fills is too weird and extremely high effort for the amount of people it attracts. Survival is rarely true "survival". Most survival games are basically "You need to find food and water because we want you to feel immersed in this world" and then survival becomes trivial. The few games that are about actual survival, like UnReal World, are relegated to gaming fringes and certainly not a single one is multiplayer.

Beyond which: Dungeons and mines have plenty of fear in them until you vastly outscale it. Oceans too really.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: bring back fear

Postby loftar » Thu Mar 18, 2021 11:47 pm

MagicManICT wrote:Anything boar sized or stronger should have some chance at this now. I'm not sure it is where it is at in comparison to legacy, though.

I might have lost myself in what remake we are on now, but I'm fairly sure that it does work almost exactly like it did in Legacy, indeed. Apart from swimming and PvP kills, I don't think the current game is any more lenient with regards to things that can kill you than Legacy was. If anything, I quite like that there are these small things that can finish you off in situations in which you're already really badly hurt, like midges and sand fleas.

That's not to say that you're wrong in that there should be more lethal things, though. It's just a bit of a challenge to add lethal things that aren't just pure random.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9056
Joined: Fri Apr 03, 2009 7:05 am

Re: bring back fear

Postby vatas » Fri Mar 19, 2021 1:58 pm

Game Development: An Arrow to the Knee

jorb wrote:[*] Animals no longer respect Knockout Protection, but rather have, as they used to in Legacy, a fixed chance of disengaging every time they hit you while you are knocked out. Wolves, Boars, Bears, Lynx, Orca, Sperm Whales, Boreworms, Cave Anglers, Trolls, Mammoths, are all more or less lethal. Dungeon Creatures were already plenty lethal on account of the general inability to fast travel out of dungeons, have for that reason not been made more lethal, and will generally disengage a knocked out Hearthling. Slimes are non-lethal, and should always disengage a knocked out player.


This sounds quite good, and I remember getting really worried about dying to bear after KO by one in this world, but presumably got really lucky when it only smacked me once, and then went it's way. If you think I got off too easy, smack meant additional 70hhp worth of wounds.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 235 guests