One of the more tedious parts of this game is curiosities, and the more you keep advancing the tech tree, such as the glass rework, the harder it is to make curiosities in bulk to keep your characters study desk full
It requires a ton of upkeep, and makes it so if you want to play this game long term, it becomes troublesome to play, and even more so to come back when you quit when you only have maybe at most 40s in 1-2 skills, ect.
What I suggest is a curio rework, simply put, make it so curios don't consume when finished, instead, it cycles again, HOWEVER, curios will reduce in quality every cycle all the way down to 10, this would require a lot of rebalancing of numbers and to make quality matter more when it comes to curios, this way active players still get an advantage because they're constantly updating their study table with higher quality curios and replacing degraded ones, for example, each world instead of us having to go and gather multiple cupboards full of dragonflies each reset, we only need to go gather a handful of quality ones.
With the system outlined above, high consumption curiosities like cone cows will still require you to create more of them if you want to keep a high LP/H with quality, but because it cycles faster then other curious (30 minutes) it degrades faster as well, but on the flip side if you're a more casual player and decide to take a break, when you come back you're not 100% gimped.