With the new world approaching, hopefully we'll see a new batch of players. I'd like to do a quick review of things that might be quick changes we could apply that'll smooth their welcoming to haven. I have two ideas myself, but I'd like to hear more as well.
Hunger renamed to Fullness. It's a frequent concept that beginners run into. The thing is, people think "More hunger is better, since hunger is good!" It's more intuitive if foods state that they add fullness, and the hunger meter tooltip states "Fullness will lower over time". I know it's a stupid little thing, but for how small it is this comes up a lot when talking to new players. Adding more to something good actually being bad just short circuits people.
Wilderness beacons allow you to summon characters under a certain age (<5 hours? Only once per life, no criminal penalties active) who drop everything and show up naked. Through an option in the hearth fire called "Travel to friends", it will destroy their old hearth fire and place a new one at the beacon location. I can't think of a way it can be abused if it's sending purely naked character. It's dumb, but new players get attached to names and want to play immediately, they don't want to be told "wait 30 minutes" for someone to make a beacon. More true for groups of new players who aren't aware of how to push for it. Allowing them to spawn and run around without needing to wait for the wilderness beacon spawner would be a nice touch to make the fresh spawning of a group of friends a smoother experience.
Feel free to point out if I'm missing something.