World 13 Theme

Thoughts on the further development of Haven & Hearth? Feel free to opine!

World 13 Theme

Postby dafels » Thu Mar 25, 2021 12:22 am

I think every world should be unique! Just throw shit at the wall and see what sticks!!
This time make the world more dangerous, villages way easier to raid so botters can't bot and hide behind walls and there is much more fun !

Remove walls?!
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Re: World 13 Theme

Postby MagicManICT » Thu Mar 25, 2021 12:48 am

dafels wrote:Remove walls?!

Just add in w3 and 5 wall jump bugs again.
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Re: World 13 Theme

Postby shubla » Thu Mar 25, 2021 12:50 am

MagicManICT wrote:
dafels wrote:Remove walls?!

Just add in w3 and 5 wall jump bugs again.

There were walljump bugs in hafen too, but jorb is stupid and doesn't want to give me my cape!
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Re: World 13 Theme

Postby ydex » Thu Mar 25, 2021 2:19 pm

Yes! Less security actually forces people to be more social and form alliances based on actual trust! It is a way more interessting social dynamic to experiment with, than to just have complete safety behind walls.

Having to rebuild bases alot also forces people to be more active in the game, which I see as a good thing as well. Maybe make it so you don't lose as much character points when you die, but people can easily break your stuff instead?
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Re: World 13 Theme

Postby dafels » Thu Mar 25, 2021 10:53 pm

Yes, since the current state of the game is not obviously working out since the game dies out in the first 8 months of world and it is the fucking same thing everytime... I don't get how stubborn they can be... They need to make some radical experiments...
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Re: World 13 Theme

Postby Sevenless » Thu Mar 25, 2021 11:04 pm

Poor winter implementation absolutely destroyed early world retention, and an extremely hostile griefing faction helped push the population down further.

Removing walls isn't going to make that second problem better.
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Re: World 13 Theme

Postby Kamekono » Thu Mar 25, 2021 11:19 pm

I think the Theme shouldn't be something that changes the game mechanics, but rather that changes how the world looks. The last couple of worlds were a few large landmasses. I've seen someone suggesting an Indonesia-style archipelago for this world, which would be a nice theme: lots of small islands, few larger ones, making ocean travel much more important, and forcing anyone who wants a large piece of land to fight over it on the few ones available (or go underground).

ydex wrote:Yes! Less security actually forces people to be more social and form alliances based on actual trust! It is a way more interessting social dynamic to experiment with, than to just have complete safety behind walls.

People tend to socialize with others from their same timezone, both because you like to play together and because you usually have more in common being from the same part of the world. That doesn't help at all with safety, because they would all be asleep around the same time.
To have a truly "safe" village you would need people from all around the world (several, not just 1) in order to always have enough people online to defend in case of an attack. That's not only very unlikely, but it would only benefit large villages. Anyone who likes playing in smaller groups would be fucked, not to talk about hermits.

ydex wrote: Having to rebuild bases alot also forces people to be more active in the game, which I see as a good thing as well. Maybe make it so you don't lose as much character points when you die, but people can easily break your stuff instead?

In what game does this happen?
Every game I've every played where people put hundreds of hours building something just to see it griefed overnight, leads in most cases to those same people not playing anymore. Especially if this happens to them more than once.

The main consequence I see would be most people resorting to vault characters on a shared account. Annoying as fuck to use, but the only way to keep your stuff safe, so anything that's really worth something would be put on them.

dafels wrote:Yes, since the current state of the game is not obviously working out since the game dies out in the first 8 months of world and it is the fucking same thing everytime... I don't get how stubborn they can be... They need to make some radical experiments...

Why do people currently leave?
In my own experience (me, friends, and people met in game) it's usually one of three things:
- Loss of progress (character died, base got raided, both)
- Boredom (when you can't do anything new for weeks, and all you're left with is grinding quality)
- Lack of time IRL
None of those get solved with the above suggestions. If anything, the game needs time-gated features, which would make sure people would at least come back if they stopped playing (or not stop at all). Such features should also be something anyone can take part in (eg. a new piece of map can be explored by anyone, but a new and stronger dungeon would only be for a few people who can actually fight it).
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Re: World 13 Theme

Postby bmjclark » Fri Mar 26, 2021 2:19 am

Removing walls sounds like a great way to make the world die in 8 days instead of 8 months
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Re: World 13 Theme

Postby Burinn » Fri Mar 26, 2021 2:57 am

W13 theme should be Fortnite.
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Re: World 13 Theme

Postby Scilly_guy » Fri Mar 26, 2021 3:04 pm

Burinn wrote:W13 theme should be Fortnite.

Fortnite Zombies, because no one would see that coming.
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