Exploration & Survival Tutorial Tip before W13

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Exploration & Survival Tutorial Tip before W13

Postby GamingRAM » Fri Mar 26, 2021 8:30 am

If you're a brand new player and you don't put your starting LP into Exploration and Survival, you're kind of screwed.

Before World 13, please please please give some type of tip in the game's tutorial that Exploration x Perception lets you find foragables and is HIGHLY recommended when starting off. You really don't want to lose a wave of new players before they even started.
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Re: Exploration & Survival Tutorial Tip before W13

Postby vatas » Fri Mar 26, 2021 9:56 am

Agreed, not realizing that really stopped me from getting into this game initially in late w6.

The information is technically in-game now (since start of the w8) but it's hidden at the bottom of the description of "Foraging" -skill.
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Re: Exploration & Survival Tutorial Tip before W13

Postby Scilly_guy » Fri Mar 26, 2021 3:07 pm

I was just looking at the foraging table on RoB trying work out what a good minimum suggested level is and there isn't one, Perc*Exp is too important. +1 for highlighting this more.
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Re: Exploration & Survival Tutorial Tip before W13

Postby Zampfeo » Fri Mar 26, 2021 3:22 pm

Not even a tip. I think "Increase your survival to 10." and "Increase your exploration to 10." should be straight up quest objectives. Add "Craft a nettle shirt." and "Gild a nettle shirt." while we're at it. Ever since curiosities were added to the game (before you could literally afk collecting branches for an hour to progress), there's pretty much been one, linear progression strategy to follow and there's no way of knowing what that path is as a new player. Expecting people to look up a tutorial isn't enough.
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Re: Exploration & Survival Tutorial Tip before W13

Postby Tamalak » Fri Mar 26, 2021 4:27 pm

I've always thought that exploration and survival should start as the only increasable skills you have, and the others shouldn't show up until you have the buyable skill prerequisites.
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Re: Exploration & Survival Tutorial Tip before W13

Postby vatas » Fri Mar 26, 2021 4:48 pm

Worth noting that "Wild Windsown Weeds" are hardcapped by Farming now. Admittedly, q1 crops is still much better than no crops at all (you can, very least, start doing farmer credo with them.)
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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