Make stats from credo green

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Make stats from credo green

Postby kirillius98 » Fri Mar 26, 2021 3:52 pm

I think it would be better if stats that credos give to characters won't increase the price of increasing stats further. So if you want to master credo you won't have to choose from getting stats and stats price now or later.
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Re: Make stats from credo green

Postby Naimad » Fri Mar 26, 2021 4:21 pm

I think it is a great idea that the statistics added thanks to Credos should be treated not as base but additional
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Re: Make stats from credo green

Postby Nightdawg » Sat Mar 27, 2021 11:45 pm

Yes. Please.
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Re: Make stats from credo green

Postby Vesena » Sun Mar 28, 2021 12:04 am

Remove stats from credos. Replace Attribute buffs with "A% chance to double a B gain from eating" and and Ability buffs with "Reduces LP cost of increasing X by Y%"
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Re: Make stats from credo green

Postby Nightdawg » Sun Mar 28, 2021 12:10 am

Vesena wrote:Remove stats from credos.

Or this, yes.

Vesena wrote:Replace Attribute buffs with "A% chance to double a B gain from eating" and and Ability buffs with "Reduces LP cost of increasing X by Y%"

Nononono no more RNG-based mandatory bullshit. Also no more RNG bullshit OR mandatory bullshit. No.
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Re: Make stats from credo green

Postby MagicManICT » Sun Mar 28, 2021 1:13 am

Nightdawg wrote:
Vesena wrote:Replace Attribute buffs with "A% chance to double a B gain from eating" and and Ability buffs with "Reduces LP cost of increasing X by Y%"

Nononono no more RNG-based mandatory bullshit. Also no more RNG bullshit OR mandatory bullshit. No.

yeah. A lot of people complaining credos are "too mandatory" as is (will have to see what the changes are after start). Seems to be something that would make them more mandatory. That would be my big -1 against. Personally, I don't mind some randomness as long as it is something I can manage. This does seem manageable, at least, and is more bonus to what you're already doing, anyway, so not something you'd even have to manage unless the bonus is counter to what your goal with the character is).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Make stats from credo green

Postby Vesena » Sun Mar 28, 2021 1:42 am

There was another idea I had that reduces RNG, and might not feel as mandatory, but I'm not sure it could be sufficiently explained in-game: Increasing the 'purity' of food consumed. So for example, if you ate something that gave 15 Str, 9 Dex, 4 Wil, 3 Psy, a quarter those non-Str stats could be converted to Str to be an effective 19 Str, 6.75 Dex, 3 Wil, 2.25 Psy.
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Re: Make stats from credo green

Postby kirillius98 » Wed Oct 12, 2022 6:24 pm

Maybe one day someone will look here and think about it
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Re: Make stats from credo green

Postby Nightdawg » Wed Oct 12, 2022 9:44 pm

I think of this idea every now and then. I used to think of this before I saw this thread, and I still think of it.

Feels like the stats increase is just a random filler, a placeholder for some better bonuses.
At least make it a green bonus rather than raw bonus.
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Re: Make stats from credo green

Postby WowGain » Thu Oct 13, 2022 12:29 pm

It'd be pretty nice
I'd feel less guilty about not LP dumping a stat right before getting the credo bonus lol
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