Special Events Without a Singular Reward

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Special Events Without a Singular Reward

Postby Zentetsuken » Sun Mar 28, 2021 3:50 pm

Meteors are a very fun mechanic that add some dynamic feel to the world, similar to the moon phases and its effect on wolves.

I would like to suggest that we have more of these sorts of events to add some spice of randomness and whimsy to the world.
They don't have to be on set timers, but can be made totally random, or maybe random but with a hard limit on how far apart they must happen from the last one.
(example - an event happens, now a 2 week guaranteed non-repeat period takes place, and then the random timer starts again)

Ultimately these events would be met with an ingame message similar to a meteor event, but instead of dumping a resource at 1 location, it could be a world, or continent-wide phenomenon that anybody could benefit from if they happen to be playing during the ingame-day(s) that it happens on.

Some fun examples -

The Fae visit the hearhlands.

We get a whimsical message at the crack of dawn, warning hearthlings that Fae have been seen sparkling in the forests.
Forest biomes have a chance to spawn little groups of glowing orbs that dance and sparkle around, neutral little creatures that can't be agro'd.
Maybe in these same biomes, during this event only, there is a rare chance for a certain flower or mushroom to spawn that would be a particularly decent food or curio.


Caladrius visit the hearthlands.

Again, a whimsical message at the crack of dawn warning hearthlings that the squawks of the rare Caladrius are heard echoing in the distance.
On this day, by rare chance, perhaps in some specific biome, a Caladrius bird may spawn.
Perhaps it is very fast and easy to scare, but upon being caught it randomly selects a wound and removes it from your character.
After this it is "used" and can be kept as a trophy I guess, or maybe it has a despawn timer like an icicle or something.

Other events like Earthquakes could reset local resource timers like crystals, abyssal chasm and geysers, just a totally random thing to fuck with bot timers.

Other events could be as simple as weather-related messages, like a particularly windy or damp or foggy day - these days could spawn some additional new foragable curio or food, or possibly even an animal. Or better yet, a material who's soul purpose is to craft an aesthetic-slot gear, like a hat. So one must participate in a number of these events to collect enough materials to be able to craft their trophy item.

The ultimate goal here is to add a hint of randomness to the yearly calendar and allow the lucky hearthlings who are playing to have a chance to receive something rare, fun, and worthy of trade - all they have to do is be online at the right time.

Simple events like this could add longevity to the average time that people keep logging in through the course of a world if the rewards are good enough too.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Special Events Without a Singular Reward

Postby Sevenless » Sun Mar 28, 2021 4:58 pm

I don't think this will address the issues haven is facing with longevity, and to a degree we already have global events in the form of seasons changing and moon phases if you think about it.

I don't disagree with the idea, could definitely be neat and add to the world lore. Just don't want to pretend it'd fix all our problems.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Special Events Without a Singular Reward

Postby Zentetsuken » Sun Mar 28, 2021 5:11 pm

Sevenless wrote:I don't think this will address the issues haven is facing with longevity, and to a degree we already have global events in the form of seasons changing and moon phases if you think about it.

I don't disagree with the idea, could definitely be neat and add to the world lore. Just don't want to pretend it'd fix all our problems.


Nah, I agree. It's not meant to target and solve this issue directly.

However, I am sure a few people would be motivated to log in a bit more often if they knew that certain rare event foragables were selling for tokens in markets or something like that. Or if there was actual trophy/bragging type items in the mix and they had to be around for just a few more events to snag theirs.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 187 guests