World Dump

Thoughts on the further development of Haven & Hearth? Feel free to opine!

World Dump

Postby overtyped » Mon Mar 29, 2021 11:36 pm

Similar suggestions before, but I don't want to necro super old threads.

In games like Path of Exile. When a 3-month world starts, many of the players go there, even if they have a lvl 100, while others stay in the permanent one.
What I'm proposing would be different, however.
I'm not saying a 3-month system would be good for haven, this is just an example.

I have an idea, and I want to say that the argument that the playerbase would be split is a wrong conclusion. Many people don't like losing all their progress, and full world wipes actually limits the amount of people willing to play this game. If you have 3000 people with this system, but 1500 without, then it's not really splitting the player base is it.
This would be a good compromise.


My idea is that there should be a non resetting world, and a temporary world, but hear me out first.

The temporary world would be a completely fresh start, with completely fresh characters, and when the temporary world ends, the character gets dumped in the main world.
Perhaps, when a world is ending, there can be a temporary portal where u can take things from the temporary world over to the main world with no limit, but only characters from that temporary world are allowed to use the portal.

If you make it so the temporary world has something the main world lacks, then that's all the more reason to go there. For example, what if the metal in the main world is severely lacking, while it's abundant in the temporary world? Or some other factors.
Perhaps the main world could even reset once in a while when things are changed drastically, but the characters and stuff in it could be transferred through a portal.
It doesn't matter if the main world has characters with stats in the billions, after all the world is vast, and the temporary world will continue to cater to the current playerbase. Nothing would technically change, and both worlds would feed havens overall growth, so this is a win win.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: World Dump

Postby Foarl » Tue Mar 30, 2021 2:52 am

I don't personally like games with microshards. The point of sandbox mmos is a shared experience and a shared community for me.

I just don't think haven's open ended nature is suited to the kind of seasonal achievement mechanics that PoE uses.
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Re: World Dump

Postby bmjclark » Tue Mar 30, 2021 3:20 am

Isn't this pretty much what salem did and they just ended up with 2 dead worlds?
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Re: World Dump

Postby meus » Tue Mar 30, 2021 5:25 am

The single world we now have needs an option to "soft-reset", e.g. characters aging and dying, tools breaking, crops not guaranteed to improve, etc., in order to become permanent.

It just becomes boring if you have nothing to do.

Regular resets drive people in and out of the game, but a continuous world, whether the "main" or the "dump", will need to be different in a lot of aspects.

And of course, what about devs having to support multiple versions and more resources for hosting?
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Re: World Dump

Postby overtyped » Tue Mar 30, 2021 6:07 am

bmjclark wrote:Isn't this pretty much what salem did and they just ended up with 2 dead worlds?

Salem was a dog turd. If you wanna use this logic, then, path of exile is successful therefore haven will be successful using it :P
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: World Dump

Postby azrid » Tue Mar 30, 2021 8:35 am

overtyped wrote:
bmjclark wrote:Isn't this pretty much what salem did and they just ended up with 2 dead worlds?

Salem was a dog turd. If you wanna use this logic, then, path of exile is successful therefore haven will be successful using it :P

To be fair haven is a sandbox mmo like salem is a sandbox mmo.
Its even made by the same guys and shares so many in game similarities. There is no better comparison out there.

Meanwhile PoE is a fast paced arpg. Completely different genre, look and feel.
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Re: World Dump

Postby overtyped » Tue Mar 30, 2021 7:15 pm

azrid wrote:
overtyped wrote:
bmjclark wrote:Isn't this pretty much what salem did and they just ended up with 2 dead worlds?

Salem was a dog turd. If you wanna use this logic, then, path of exile is successful therefore haven will be successful using it :P

To be fair haven is a sandbox mmo like salem is a sandbox mmo.
Its even made by the same guys and shares so many in game similarities. There is no better comparison out there.

Meanwhile PoE is a fast paced arpg. Completely different genre, look and feel.

That's like saying dog shit looks similar to peanut butter, therefore peanut butter should taste similar. Salem failed because it was terrible, the 2 world whatever had nothing to do with it. I quit that game in 3 days, and that was way before the 2 world system, if there even was one.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: World Dump

Postby azrid » Tue Mar 30, 2021 7:26 pm

Seeing as you have no Salem experience I can tell you the game had a lot of redeeming qualities.
Your blind hate for the game brings no value to your argument.

Dividing an already small population can be the final nail in the coffin.
Its especially true since this game like any other mmo thrives on socializing.
We don't need less of it.

I've supported some of your ideas before but this one is not it sorry dude.
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Re: World Dump

Postby overtyped » Tue Mar 30, 2021 7:32 pm

azrid wrote:Seeing as you have no Salem experience I can tell you the game had a lot of redeeming qualities.
Your blind hate for the game brings no value to your argument.

Dividing an already small population can be the final nail in the coffin.
Its especially true since this game like any other mmo thrives on socializing.
We don't need less of it.

I've supported some of your ideas before but this one is not it sorry dude.

It's not dividing. More people would play if they knew their progress would be kept somewhere, even if they never play on a permanent world, and that is still a nice thought for many I imagine.

Salem had lots of redeeming qualities, but it had no charm. It was clunky, and progressing didn't feel rewarding, at least to me. They tried to make a 3d MMO with a tiny team.
The world was ugly beyond compare. If they went 2d original haven style, it is in my opinion that they wouldn't have the world look substandard from all angles, but rather, it would have looked good from the single angle they had, because they would have allocated their small resources to make that one angle look good.

The ugliness isn't why it failed though, it's in my opinion that the biggest factor was that godawful camera.
New haven also has that pointless 3d camera that I personally try to never use. I don't know what possesses the devs to keep pushing for 3d, but the old ugly haven is in my opinion is just as good as the current haven. If they stayed 2d and remade it from the ground up with better graphics instead, then I feel like they would already be far more successful.

Another large factor to why 3d is awful for haven, is the fact that if not for having a map it's much easier to get lost. If you change your camera as you move around you are forced to use the map or hearth to find your way back. In old haven you could much more easily find your way back just due to the nature of fixed position cameras. The game is enjoying nature, but I imagine they spend more time looking at their map due to the pointless 3d.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: World Dump

Postby Zampfeo » Tue Mar 30, 2021 8:31 pm

Gameplay aside, I don't think it would be technically feasible since world resets are often used to push updates that break the current iteration of the server. So, a persistent world would be incompatible with most features that come with new worlds. The best they could probably do is persistent characters that transfer to new worlds.
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