UA/MC animal equalization

Thoughts on the further development of Haven & Hearth? Feel free to opine!

UA/MC animal equalization

Postby Zodiac215 » Wed Mar 31, 2021 6:09 pm

The idea of UA/MC makes sense to bring some balance in pvp, but against animals, it makes easier to kill them earlier and way harder to start gaining advantage, which takes away some sense of progression on pve, i would suggest that this mechanic stays exclusively on pvp and pve gets back the old system before equalization update.
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Re: UA/MC animal equalization

Postby Sevenless » Wed Mar 31, 2021 6:12 pm

So you'd never have a minimum damage amount and higher tier creatures would absolutely wreck you? I'm not particularly opposed, but it's mostly about how fast you want people to progress in PvE. About fine tuning it compared to the progress rate of other industries.

Is there a balancing issue of what you can hunt atm vs the progress of other industries? I didn't think so early world at least.
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Re: UA/MC animal equalization

Postby Zodiac215 » Wed Mar 31, 2021 6:19 pm

what i consider the problem is the lack of progress feeling latter on, for example, i raised my MC to over 1800 and saw no difference on fighting mammoths from months before, basically creating a point where you think why bother raising attributes, which seems counterproductive on a capless attribute system
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Re: UA/MC animal equalization

Postby Mr_Bober » Wed Mar 31, 2021 6:19 pm

Personally I feel like the biggest issue with hunting is that cheesing the animals is the most common way of doing it... If you don't, you're going to stay way behind everyone else, which is kind of dumb.
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Re: UA/MC animal equalization

Postby Nightdawg » Wed Mar 31, 2021 7:28 pm

It might be the currently broken formula, if anything, that causes this...
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Re: UA/MC animal equalization

Postby banok » Thu Apr 01, 2021 2:41 pm

Mr_Bober wrote:Personally I feel like the biggest issue with hunting is that cheesing the animals is the most common way of doing it... If you don't, you're going to stay way behind everyone else, which is kind of dumb.


Yeah they really must make killing animals legitimately feasible, the biggest issue when i last played was fleeing animal speed (not sure if changed). If animals slowed down as health goes down then you could kill normally by wearing down. Unless its changed since w11 trapping or 1 shotting are the only ways to kill animal that isnt a pointless waste of your time.

People will always figure out a way to cheese a bear on day 1 without taking hits so theres no point giving in speed/damage on low hp because people will never fight it normally.

Wounded animals could flee slowly like boar speed, which makes finishing them off possible but tricky depending on terrain, and could randomly turn and attack sometimes ie. Switch between flee/flight

Sorry if not super relevant to op but saved me making a thread
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Re: UA/MC animal equalization

Postby Sevenless » Thu Apr 01, 2021 3:42 pm

Currently animal cheese relies on a bug discovered with animal AI. If they are peaced and re-aggroed they will come back and attack you. Day one bear cheese has been solved by giving animals flat damage reduction. Iirc, bears have 60 flat damage reduction, boars have 20. It necessitates a bit of development before you can start killing these animals. I don't know if people will ever be happy with hunting because they are irl animals but it's more of a deer v human deathmatch than it is actual hunting. It's super hard to avoid all cheesing, and like garden pots being broken a lot of the community gets unhappy when traditional mechanics get made harder by fixing them.

Making people melee fight animals fairly will massively slow down hunting for anyone trying to solo. It'll be a group activity for weeks. That means a somewhat common hermit activity will become basically village only (slowed hermit growth compounding with the higher stat requirements), and anyone unfamiliar with the combat system will be completely locked out. Ranged hunting animals has always been either cheese based or interacted really badly with melee hunting.

I'd rather just add something to the hunter credo that says "animals no longer run when low health". Weird de-aggro cheese stops being necessary for basically everyone who'll be hunting by making it an official mechanic, we just kinda live with it being wonky. I think the idea of hunting realistically/immersively just doesn't work with haven's combat system and attempting to tier animals very well.
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