Arrows get consumed way more than the past due to their significantly lower damage, and having to deal with animal armor. Arrows shot at a creature in water cause those arrows to always be lost, and arrows have a pretty high chance to break when shot. Even if they aren't, it can be pretty difficult to locate your arrows without a custom client having functionality for highlighting arrow icons on your minimap- they're very thin, small, and often in very different locations as you chase down murdering a creature.
I suggest that when an arrow impacts a creature, it instead impales that creature and cannot be retrieved until that creature is slain (either part of the butchering process, or an action on the dead corpse 'pull arrows').
In addition to this, the arrow break chance should be significantly lowered.
Could even have visuals indicating how many arrows are stuck in a creature, and apply a special "impaled by arrow" Wound to hearthlings that requires yanking the arrow out either by hand (which produces an awful wound) or through some other method to take it out more delicately.
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Archiplex
- Posts: 1362
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Arrow QoL/adjustments
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Phaen
- Posts: 996
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Re: Arrow QoL/adjustments
Trick for picking up arrows: drop one and shift right click it
Your character will pick up all dropped arrows of the same type
Your character will pick up all dropped arrows of the same type

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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Arrow QoL/adjustments
If they're close enough, yeah. Not always the case, though.Phaen wrote:Trick for picking up arrows: drop one and shift right click it
Your character will pick up all dropped arrows of the same type
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Arrow QoL/adjustments
I like the theory from an immersion standpoint. That said, I don't ranged hunt because needing arrows vs not needing them is pretty big.
Wouldn't this be a double edged sword though? I have to imagine you would lose a lot of arrows on a larger critter running away.
Wouldn't this be a double edged sword though? I have to imagine you would lose a lot of arrows on a larger critter running away.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Arrow QoL/adjustments
Dunno, arrows are cheap enough to make them in large quantity, just without quiver it is a chore to hold so much of'em. I'm with Sevenless on that one.
