re: Animal Aggression

Thoughts on the further development of Haven & Hearth? Feel free to opine!

re: Animal Aggression

Postby ricky » Mon Apr 12, 2021 5:24 am

Would be great if animals telegraphed their aggressive intent before aggroing. Some sort of animation that lets the player know they're about to be attacked - something similar to the 'fight' animation while domesticating animals. Maybe some sort of method, maybe even per animal type, to de-escalate would be cool too. Run from boar, crawl away from moose, stand perfectly still for bear hearth for wolves

This sort of ties in with better animal AI/behavior, but maybe that's a whole other can of worms.


E: add new curio: can of worms
Last edited by ricky on Mon Apr 12, 2021 10:57 am, edited 1 time in total.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
ricky
 
Posts: 1470
Joined: Fri Apr 02, 2010 5:00 am

Re: re: Animal Aggression

Postby Finigini » Mon Apr 12, 2021 6:13 am

Would be really cool to see animals stomp/growl/snort before agro at the least. The Quell the Beast hearth magic acts functionally as a way to de-escalate.
User avatar
Finigini
 
Posts: 232
Joined: Sat Mar 19, 2011 5:03 am

Re: re: Animal Aggression

Postby Burinn » Wed Apr 14, 2021 7:57 am

The animation when shit is ready to tame? Where it looks like the animal is about to fight? If wild animals showed that two seconds or so before they attacked you while wild that would be BAD ASS.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 95 guests