Once again, please reconsider Mystic "Experience" quests.

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Once again, please reconsider Mystic "Experience" quests.

Postby Pills » Mon Apr 12, 2021 8:32 pm

I know I make the same complaint every world, and the same people chime in each time to agree. But Mystic's "Experience X event" quests are the worst quests in the entire credo system.

They are so inundatedly boring.

My understanding of experience events from previous worlds has been they are either:
A. Locked behind a timer.
B. Locked behind some other random event that there is no way of possibly knowing what it is and its perfectly possible you will never actually trigger that event in an entire worlds lifespan depending on the playstyle of that specific character.

Neither have been confirmed or denied by the devs, the only statement being "mystic is supposed to be hard." which is a ridiculous statement and in no way justifies something that is universally hated by players and is complained about by countless people every single world.

Both of these are just shit "difficulty walls". Right now I need to experience "Heart of the Woods". I've visited one, didn't trigger, which means i either have to just keep going once per day to see if this invisible timer has reset, or
I have to do literally every single thing in the game that can possibly trigger an event and try visiting a tree between each one to see if it has unlocked yet. Neither of these are fun or engaging mechanics.

I would genuinely rather have a "study 5 adder fangs" quest than this.
I've quit the previous 2 worlds because of this credo, i'm trying to do it early with the quest number nerf this world but these quests are just rage inducing and make me just not want to play. Which is a shame because i've been enjoying this world so far and the buffs from mystic are too important to not go for it, i'm really trying to just ignore how shocking these quests are but when your progress is set back 3 days because of them it just makes you question why you are still playing this game after this has been an issue since credos were created.

They are hands down the worst quest in the entire game.

In my opinion there are only really 2 solutions to solving this, either A: Give you an event you can actually go and trigger, which means the difficulty is travelling to wherever you need to be.
or B: Just remove these from the pool.

"Mystic should be hard" is not a valid justification for bad design that is literally hated by the majority of the player base.

Atleast other quests in the pool actually have a difficulty around them that is measurable. Like "Get crazy high on X" you KNOW exactly what you need to do. Fuck even forager season-locked quests are more stomachable than these with the justification of "You could have picked it last season and kept some". The experience event quests are just shit.
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Re: Once again, please reconsider Mystic "Experience" quests

Postby VDZ » Mon Apr 12, 2021 8:44 pm

Worth noting: there are two more credos locked behind Mystic, so this blocks progress towards those as well.
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Re: Once again, please reconsider Mystic "Experience" quests

Postby datie008 » Mon Apr 12, 2021 9:21 pm

Pills told me come to agree with him so I come.

100% endorse
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Re: Once again, please reconsider Mystic "Experience" quests

Postby kalacia » Mon Apr 12, 2021 9:25 pm

Pills bribed me with a fish to listen to him.

Now i am converted, nerf Pills. Or the quest... either or.
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Re: Once again, please reconsider Mystic "Experience" quests

Postby Sevenless » Mon Apr 12, 2021 10:43 pm

"Mystic should be hard" is not a valid justification for bad design that is literally hated by the majority of the player base.


There is no credo that is hard that players don't find a reason to hate. Any attempt at keeping mystic equally as hard will be basically hated just as much as the current one.

Experience events in mystic are a "check once, then abandon" thing. But any replacements that would be equally hard would be abandoned by most players and you get back to the same point which is "make mystic easier", unless you have an appropriate replacement other than "take the stupid hard quests out of mystic".

If you wanted doable quests that give a similar sense of frustration (and chance of players just abandonning it), "just one more thing" chain quests with questgivers would fit the credo imo. Give it an indefinite length that has a chance to just keep going.

Torturous fun! /lunarius
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Re: Once again, please reconsider Mystic "Experience" quests

Postby Pills » Mon Apr 12, 2021 11:06 pm

Sevenless wrote:
"Mystic should be hard" is not a valid justification for bad design that is literally hated by the majority of the player base.


There is no credo that is hard that players don't find a reason to hate. Any attempt at keeping mystic equally as hard will be basically hated just as much as the current one.

Experience events in mystic are a "check once, then abandon" thing.


Which is exactly why they are just badly designed. I honestly don't understand how somebody can defend literal bad design.

Sevenless wrote:
If you wanted doable quests


There should be nothing else to this sentence, every quest should be reasonably doable. End of, if its not then it just shouldn't be there.

Study 3 rattle-tattle talismans? 120hrs? Probabyl going to abandon it, but it sure is doable.
Catch a herring that has a 3% chance in the area with most lures? Probably going to abandon, but atleast its doable.
Mine 120x Iron Ochre, haven't seen any in a while? No problem, you can either abandon it or go and prospect to find some, probably won't take too long, its doable.

Got a quest with absolutely zero information about when you are able to complete it, or if its even going to be possible for you to ever complete it given that characters literally have roles because that's how the game has been designed to make it impossible for one character to do literally everything and remain relevant? Nah, shouldn't be in the game. Needs reworking or removing.

Sevenless wrote:
"Any attempt at keeping mystic equally as hard will be basically hated just as much as the current one."

Mystic SHOULDN'T be equally as hard as it is right now. That is the entire point. This ONE TYPE OF QUEST is what makes mystic so absolutely bullshit and hated by the player base. Literally this ONE quest type. Remove it and mystic goes from being something that makes people literally quit the fucking game out of frustration to something people just crack on with like any other credo.

Right now, mystic is THE WORST credo to complete, mystic has been THE WORST credo to complete since its inception. The reason, THIS QUEST TYPE.

There is absolutely nothing you can say to justify the existence of this quest type in the quest pool.

Take a look at the possible quests according to the wiki:
Get crazy high on hempstuff/pipestuff/opium.
Consult/Commune/Chat/Discuss with a questgiver. (Right-click on questgiver - use an option)
Study a curiosity x times
Experience an experience event.
Gain x points in Will, Lore, Charisma.

All of them except "Experience an experience event" are difficult in their own right but they are all perfectly doable and mesurable. Experience event quests are just fucking bad.

Haven & Hearth is the kind of game that once you start playing less of because you're getting frustrated, you're already at the point of quitting. Most people start to play less and then stop all together, very rarely do people take a short break because they were frustrated to then actually come back and continue playing. THIS SINGLE QUEST TYPE is literally the cause of a lot of people quitting previous worlds a lot earlier than they otherwise would have simply because of how down right fucking soul destroying it is to be set back so far on an already fucking difficult credo quest line in an already difficult game that has enough other frustrating mechanics already going on. It is simple too much, the "cherry on the cake" as it where.

Either fix the quest by making it only give events that are actually triggerable at that time or remove the quest type entirely from the credo. It is bullshit, it makes people quit, it loses the dev's money ultimately.
Last edited by Pills on Mon Apr 12, 2021 11:13 pm, edited 3 times in total.
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Re: Once again, please reconsider Mystic "Experience" quests

Postby DDDsDD999 » Mon Apr 12, 2021 11:07 pm

Auto-abandon quests are good for the game -probably jorb
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Re: Once again, please reconsider Mystic "Experience" quests

Postby seaofscrolls » Mon Apr 12, 2021 11:13 pm

Agree 100%, either experiences need to be more consistent/reliable, or mystic should not have experience quests.
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Re: Once again, please reconsider Mystic "Experience" quests

Postby Sevenless » Tue Apr 13, 2021 12:03 am

"Mystic should be hard" is not a valid justification for bad design that is literally hated by the majority of the player base.


Mystic SHOULDN'T be equally as hard as it is right now.


I think these two statements are somewhat contradictory. Feels like your actual agenda is to just make mystic easier, not to make it better designed.
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Re: Once again, please reconsider Mystic "Experience" quests

Postby Southpaw » Tue Apr 13, 2021 12:24 am

itt: sevenless who is actively crawling his way through Mystic crusades that a bad credo should remain bad

smell more, smelly

experience system as a whole is trash when it comes to interacting with credos. i abandoned the entirety of mystic twice in world 11, and by god, i don't want to do it again.
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