I know I make the same complaint every world, and the same people chime in each time to agree. But Mystic's "Experience X event" quests are the worst quests in the entire credo system.
They are so inundatedly boring.
My understanding of experience events from previous worlds has been they are either:
A. Locked behind a timer.
B. Locked behind some other random event that there is no way of possibly knowing what it is and its perfectly possible you will never actually trigger that event in an entire worlds lifespan depending on the playstyle of that specific character.
Neither have been confirmed or denied by the devs, the only statement being "mystic is supposed to be hard." which is a ridiculous statement and in no way justifies something that is universally hated by players and is complained about by countless people every single world.
Both of these are just shit "difficulty walls". Right now I need to experience "Heart of the Woods". I've visited one, didn't trigger, which means i either have to just keep going once per day to see if this invisible timer has reset, or
I have to do literally every single thing in the game that can possibly trigger an event and try visiting a tree between each one to see if it has unlocked yet. Neither of these are fun or engaging mechanics.
I would genuinely rather have a "study 5 adder fangs" quest than this.
I've quit the previous 2 worlds because of this credo, i'm trying to do it early with the quest number nerf this world but these quests are just rage inducing and make me just not want to play. Which is a shame because i've been enjoying this world so far and the buffs from mystic are too important to not go for it, i'm really trying to just ignore how shocking these quests are but when your progress is set back 3 days because of them it just makes you question why you are still playing this game after this has been an issue since credos were created.
They are hands down the worst quest in the entire game.
In my opinion there are only really 2 solutions to solving this, either A: Give you an event you can actually go and trigger, which means the difficulty is travelling to wherever you need to be.
or B: Just remove these from the pool.
"Mystic should be hard" is not a valid justification for bad design that is literally hated by the majority of the player base.
Atleast other quests in the pool actually have a difficulty around them that is measurable. Like "Get crazy high on X" you KNOW exactly what you need to do. Fuck even forager season-locked quests are more stomachable than these with the justification of "You could have picked it last season and kept some". The experience event quests are just shit.




